Phantom Tower Wiki

Blessings

Powerful run-altering boons granted as you climb the Tower.

Passive Blessings

IconNameTypeEffect
Artemis DescentArtemis Descentdamagedebuffsingle targetSummon 8 Artemis' Arrows that aids you in battle. Upon performing Dodge skill, shoots the arrows up in the sky, descending on the enemy with most HP in 2000 units range (cooldown: 2.5s). Each arrow deals damage and applying debuffs.
Chain QuakeChain QuakedamageAoEDealing Basic Attacks or Skill damage to an enemy triggers Chain Quake damaging enemies within 350 units from the first enemy hit. Enemies hit by Chain Quake concatenates subsequent Chain Quake (AoE: 3 units, each enemy cannot be hit more than once) with a 0.75x damage multiplier. Cooldown: 3.0s.
Chains of AgonyChains of AgonydamageconditionUnleash 8 Chains of Agony (cooldown: 5.0s) dealing damage and applying Bleed to enemies along its path
Cryo ShardsCryo ShardsdamagedodgeUpon performing a basic attack, scatter 9 Cryo Shards in the attack direction. After traveling a short distance, the shards converge, dealing damage and slowing enemies hit along their path. (Cooldown: 3.0s)
Distortion FieldDistortion FielddefensesupportWhen taking damage, create a Distortion Field (radius: 3 units) that repels enemies and projectiles for 4.0s. On activation, it cleanses all active crowd control effects and grants Crowd Control Immunity. Cooldown: 6s.
Elemental Blade: AquaElemental Blade: AquadamageelementConjure 4 Aqua blades that spiral 3 times, expanding outward up to a 1000 unit radius. The blades deal damage and apply Aqua on contact. (Cooldown: 6.0s)
Elemental Blade: IgnisElemental Blade: IgnisdamageelementConjure 4 Ignis blades that spiral 3 times, expanding outward up to a 1000 unit radius. The blades deal damage and apply Ignis on contact. (Cooldown: 6.0s)
Elemental Blade: TerraElemental Blade: TerradamageelementConjure 4 Terra blades that spiral 3 times, expanding outward up to a 1000 unit radius. The blades deal damage and apply Terra on contact. (Cooldown: 6.0s)
Elemental Blade: VentiElemental Blade: VentidamageelementConjure 4 Venti blades that spiral 3 times, expanding outward up to a 1000 unit radius. The blades deal damage and apply Venti on contact. (Cooldown: 6.0s)
Elemental SpiritElemental Spiritelementsingle targetSummon an Elemental Spirit (cooldown: 7.0s). Elemental Spirit looks for 5 target/s within 1000 units radius. Deal Adaptive Damage and apply a Random Element to those targets. Refund part of the cooldown if Elemental Spirit finds less enemies than 5
Entropic ArrowsEntropic ArrowsdamageShoots 8 arrows radially, damaging enemies along their path. When hitting enemies or walls, arrows can bounce up to 8 times, with each bounce increasing their damage by 12%. Cooldown: 6.0s.
Essence DrainerEssence DrainerlifestealsustainDealing damage (Physical, Magic, Reaction or Reagent) to enemies has 50.0% chance to trigger Omni-Vamp, recovering 5.0% of the damage to HP and 10% of the amount to MP
Ethereal SwordsEthereal Swordsdamagesingle targetEvery 0.5s, stack an Ethereal Sword up to 12 swords. Triggering a Basic Attack summons 3 Ethereal Swords (every 0.2s) that locks on to the nearest enemy within 1000 units range and deal Adaptive Damage on impact
Guardian AngelGuardian AngeldefensesupportTaking damage higher than 20.0% of your Max HP within 2.0s, activates Guardian Angel blocking any further damage and becoming Invincible for 1.5s. Cooldown: 25.0s
LifelineLifelinedefensesupportWhen HP falls below 60.0%, trigger Lifeline, obtaining a shield that can absorb damage equal to 50.0% of your Max HP for 5.0s. If the shield is not destroyed by the end of Lifeline, it will convert 80.0% of the remaining shield into health. Cooldown: 15.0s Having a shield grants additional 30.0% Damage Reduction
Mana EaterMana EatersupportmanaDrains your Mana pool by 25.0% per second. When damaging enemies, deal 20.0% + 0.2% for every 1000 MP drained of the damage as Extra Damage.
Namtar AfflictionNamtar AfflictionsupportconditionEnemies afflicted by Poison, Bleed, or Decay take extra damage equal to 20.0% of the damage dealt, plus 3.0% for each affliction stack.
Oath of the CorruptedOath of the CorrupteddamageconditionConjure 4 Corrupted Spikes under enemies in 720 units radius (cooldown: 6.0s). Each Spike damages and apply Decay up to 4 times
OverdriveOverdrivedamageattack speedAttack Speed above the cap is converted to CRIT DMG: +3.0% per 1% over the cap. Every 3 basic attacks, unleash bonus strikes to the nearest 8 enemies
Pact with the ForestPact with the ForestdamageconditionSummon 4 Sylvan Spirits when attacking (cooldown: 2.0s). Each Sylvan Spirit shoot an arrow to deal damage and apply Poison to an enemy
Phantom BladesPhantom BladesdamageUnleash 10 Phantom Blades radially (range: 700 units, size: 100 units, cooldown: 5.0s). Each blade deals contact damage to enemies (3.0 times /s) and return to you after reaching its maximum distance
Prismatic MirrorPrismatic MirrordefenseelementWhen an element is applied to you, activate Prismatic Mirror for 6.0s. While active, any element applied to you is instead reflected, dealing damage and applying that element to nearby enemies (range: 750 units). You also gain damage immunity to Reaction. After Prismatic Mirror ends, it enters cooldown for 4.0s
Radiant OnslaughtRadiant OnslaughtdamagedebuffWhen there are enemies within 1000 units, unleash Radiant Onslaught dealing damage and applying random defensive debuff in rapid succession to enemies randomly (cooldown: 5.0s). Each hit will increase Base Damage by 20. Fire Rate 8.0/s, 25 rounds
Reaction DischargeReaction DischargereactionAoEAccumulate Reaction Charge when dealing Reaction or Reagent Damage. When the charge reaches 50000 or more, discharge a Reaction Field covering 800 units radius, dealing damage to all enemies in the field. Increase Reaction Discharge base damage by 1 every 100 damage dealt (cooldown: 4.5s)
SoulfireSoulfireAoEsupportCollect souls of the defeated enemies to feed them to the Soul Furnace. Soul Fire deals Burn damage to enemies on contact (300 units radius) with a chance to Burn them. Damage: 240 + 1.2 per soul. Burn Chance: 16.0% + 0.020% per souls for 3.0s Damage Reduction: 1.0% per 100 souls, up to 25.0%
ThundershockThundershockdamagedebuffStores Static Energy when Moving (8 stacks per step), Dodging (30 stacks) or triggering Basic Attacks (30 stacks). At 100 stacks, unleash a Thundershock from the first Enemy hit by a Basic Attack and propagates up to 10 enemies within 1000 units range (randomly chosen)
Twilight RiftTwilight RiftdamageattacksDamaging an enemy with basic attacks creates a shockwave instance from the enemy hit that travels for 600 units along the attack direction and dealing damage to enemies hit (cooldown: 0.5). If the enemy hit is killed by the attack, create 4 shockwaves. If the attack is melee, blink to the closest target in range (450 units)

Stat Blessings

IconNameTypeEffect
AcrobaticsAcrobaticsstaminaStamina Capacity +200; Stamina Recharge Rate +25/s
Arcanic BoostArcanic BoostmagicMagic +40%.
Attack BoostAttack BoostattackAttack +40%.
Attack SpeedAttack Speedattack speedAttack Speed +30%.
Basic Attack BoostBasic Attack Boostbasic attackBasic Attack Damage +80%.
ConcentrationConcentrationMPMP Regeneration +80%.
Condition Damage BoostCondition Damage BoostconditionCondition Damage Bonus +50%.
Contact Damage BonusContact Damage BonuscontactContact Damage Bonus +50%.
Critical BoostCritical BoostcritCRIT Rate +25%; CRIT DMG +50%
Defense BoostDefense BoostdefenseDefense +40%.
Gift of KnowledgeGift of KnowledgeexperienceEXP_BONUS +50%
Might of SteelMight of SteelphysicalPhysical DMG Bonus +40%; Physical DMG Reduction +20%
Reaction MasterReaction MasterreactionReaction Mastery +40%
Reaction SurgeReaction SurgereactionReaction Damage Bonus +40%; Reagent Damage Bonus +50%.
Resilience BoostResilience BoostresistanceResistance +40%.
Runic DominionRunic DominionmagicMagical DMG Bonus +40%; Magical DMG Reduction +20%
Skill Damage BonusSkill Damage BonusskillSkill Damage Bonus +60%.
Titanic PowerTitanic Powerdmg bonusdmg reductionDMG Bonus +30%; DMG Reduction +15%
Tower FavorTower FavorblessingPassive DMG +50%
Unbound CadenceUnbound CadencedamageWhile you have no active Reaction Chain, your Action Chain bonus damage is increased by +2.0% per chain.
Vital BloomVital BloomHPHP Regen +80%
Vitality BoostVitality BoostHPHP +30%.