 | Artemis Descent | damagedebuffsingle target | Summon 8 Artemis' Arrows that aids you in battle. Upon performing Dodge skill, shoots the arrows up in the sky, descending on the enemy with most HP in 2000 units range (cooldown: 2.5s). Each arrow deals damage and applying debuffs. |
 | Chain Quake | damageAoE | Dealing Basic Attacks or Skill damage to an enemy triggers Chain Quake damaging enemies within 350 units from the first enemy hit. Enemies hit by Chain Quake concatenates subsequent Chain Quake (AoE: 3 units, each enemy cannot be hit more than once) with a 0.75x damage multiplier. Cooldown: 3.0s. |
 | Chains of Agony | damagecondition | Unleash 8 Chains of Agony (cooldown: 5.0s) dealing damage and applying Bleed to enemies along its path |
 | Cryo Shards | damagedodge | Upon performing a basic attack, scatter 9 Cryo Shards in the attack direction. After traveling a short distance, the shards converge, dealing damage and slowing enemies hit along their path. (Cooldown: 3.0s) |
 | Distortion Field | defensesupport | When taking damage, create a Distortion Field (radius: 3 units) that repels enemies and projectiles for 4.0s. On activation, it cleanses all active crowd control effects and grants Crowd Control Immunity. Cooldown: 6s. |
 | Elemental Blade: Aqua | damageelement | Conjure 4 Aqua blades that spiral 3 times, expanding outward up to a 1000 unit radius. The blades deal damage and apply Aqua on contact. (Cooldown: 6.0s) |
 | Elemental Blade: Ignis | damageelement | Conjure 4 Ignis blades that spiral 3 times, expanding outward up to a 1000 unit radius. The blades deal damage and apply Ignis on contact. (Cooldown: 6.0s) |
 | Elemental Blade: Terra | damageelement | Conjure 4 Terra blades that spiral 3 times, expanding outward up to a 1000 unit radius. The blades deal damage and apply Terra on contact. (Cooldown: 6.0s) |
 | Elemental Blade: Venti | damageelement | Conjure 4 Venti blades that spiral 3 times, expanding outward up to a 1000 unit radius. The blades deal damage and apply Venti on contact. (Cooldown: 6.0s) |
 | Elemental Spirit | elementsingle target | Summon an Elemental Spirit (cooldown: 7.0s). Elemental Spirit looks for 5 target/s within 1000 units radius. Deal Adaptive Damage and apply a Random Element to those targets. Refund part of the cooldown if Elemental Spirit finds less enemies than 5 |
 | Entropic Arrows | damage | Shoots 8 arrows radially, damaging enemies along their path. When hitting enemies or walls, arrows can bounce up to 8 times, with each bounce increasing their damage by 12%. Cooldown: 6.0s. |
 | Essence Drainer | lifestealsustain | Dealing damage (Physical, Magic, Reaction or Reagent) to enemies has 50.0% chance to trigger Omni-Vamp, recovering 5.0% of the damage to HP and 10% of the amount to MP |
 | Ethereal Swords | damagesingle target | Every 0.5s, stack an Ethereal Sword up to 12 swords. Triggering a Basic Attack summons 3 Ethereal Swords (every 0.2s) that locks on to the nearest enemy within 1000 units range and deal Adaptive Damage on impact |
 | Guardian Angel | defensesupport | Taking damage higher than 20.0% of your Max HP within 2.0s, activates Guardian Angel blocking any further damage and becoming Invincible for 1.5s. Cooldown: 25.0s |
 | Lifeline | defensesupport | When HP falls below 60.0%, trigger Lifeline, obtaining a shield that can absorb damage equal to 50.0% of your Max HP for 5.0s. If the shield is not destroyed by the end of Lifeline, it will convert 80.0% of the remaining shield into health. Cooldown: 15.0s Having a shield grants additional 30.0% Damage Reduction |
 | Mana Eater | supportmana | Drains your Mana pool by 25.0% per second. When damaging enemies, deal 20.0% + 0.2% for every 1000 MP drained of the damage as Extra Damage. |
 | Namtar Affliction | supportcondition | Enemies afflicted by Poison, Bleed, or Decay take extra damage equal to 20.0% of the damage dealt, plus 3.0% for each affliction stack. |
 | Oath of the Corrupted | damagecondition | Conjure 4 Corrupted Spikes under enemies in 720 units radius (cooldown: 6.0s). Each Spike damages and apply Decay up to 4 times |
 | Overdrive | damageattack speed | Attack Speed above the cap is converted to CRIT DMG: +3.0% per 1% over the cap. Every 3 basic attacks, unleash bonus strikes to the nearest 8 enemies |
 | Pact with the Forest | damagecondition | Summon 4 Sylvan Spirits when attacking (cooldown: 2.0s). Each Sylvan Spirit shoot an arrow to deal damage and apply Poison to an enemy |
 | Phantom Blades | damage | Unleash 10 Phantom Blades radially (range: 700 units, size: 100 units, cooldown: 5.0s). Each blade deals contact damage to enemies (3.0 times /s) and return to you after reaching its maximum distance |
 | Prismatic Mirror | defenseelement | When an element is applied to you, activate Prismatic Mirror for 6.0s. While active, any element applied to you is instead reflected, dealing damage and applying that element to nearby enemies (range: 750 units). You also gain damage immunity to Reaction. After Prismatic Mirror ends, it enters cooldown for 4.0s |
 | Radiant Onslaught | damagedebuff | When there are enemies within 1000 units, unleash Radiant Onslaught dealing damage and applying random defensive debuff in rapid succession to enemies randomly (cooldown: 5.0s). Each hit will increase Base Damage by 20. Fire Rate 8.0/s, 25 rounds |
 | Reaction Discharge | reactionAoE | Accumulate Reaction Charge when dealing Reaction or Reagent Damage. When the charge reaches 50000 or more, discharge a Reaction Field covering 800 units radius, dealing damage to all enemies in the field. Increase Reaction Discharge base damage by 1 every 100 damage dealt (cooldown: 4.5s) |
 | Soulfire | AoEsupport | Collect souls of the defeated enemies to feed them to the Soul Furnace. Soul Fire deals Burn damage to enemies on contact (300 units radius) with a chance to Burn them. Damage: 240 + 1.2 per soul. Burn Chance: 16.0% + 0.020% per souls for 3.0s Damage Reduction: 1.0% per 100 souls, up to 25.0% |
 | Thundershock | damagedebuff | Stores Static Energy when Moving (8 stacks per step), Dodging (30 stacks) or triggering Basic Attacks (30 stacks). At 100 stacks, unleash a Thundershock from the first Enemy hit by a Basic Attack and propagates up to 10 enemies within 1000 units range (randomly chosen) |
 | Twilight Rift | damageattacks | Damaging an enemy with basic attacks creates a shockwave instance from the enemy hit that travels for 600 units along the attack direction and dealing damage to enemies hit (cooldown: 0.5). If the enemy hit is killed by the attack, create 4 shockwaves. If the attack is melee, blink to the closest target in range (450 units) |