Gear
Weapons, armor, shields and set bonuses you equip to survive the Tower.
Weapons
Swords
| Icon | Name | Effect | Materials |
|---|---|---|---|
![]() | Iron SwordCommon | — | 3x Iron Steel |
![]() | Silver SwordUncommon | — | 1x Iron Sword2x Silver Steel2x Wolf Fangs I |
![]() | Soldier SwordRare | Combat Expertise | 1x Silver Sword2x Mythril Steel2x Wolf Fangs II |
![]() | Geo SwordRare | Gaia Mark | 1x Silver Sword2x Mythril Steel2x Earth Essence I |
![]() | Steel ClaymoreRare | Evil Mark | 1x Silver Sword2x Mythril Steel2x Beast Horn I |
![]() | Bone BladeRare | Combat Expertise | 1x Silver Sword2x Mythril Steel2x Bone Fragments I |
![]() | Knight SwordEpic | Combat Expertise — ATK +15%; DMG Bonus +10% | 1x Soldier Sword2x Obsidian Steel3x Wolf Fangs III |
![]() | Golem BladeEpic | Gaia's Mark — Performing Basic Attacks or Skills to enemies with Terra applied, deal Extra Damage equal to 100.0% of the damage dealt. | 1x Geo Sword2x Obsidian Steel3x Earth Essence II |
![]() | Sharp ClaymoreEpic | Evil Mark — ATK +40%; CRIT DMG +10%; DMG Bonus +10%; Attack Speed -30%; DEF -10% | 1x Steel Claymore2x Obsidian Steel3x Beast Horn II2x Demonic Mask |
![]() | Wyrm SlasherEpic | Dragon's Oath — Accumulate Flame Stacks by moving or attacking. Upon reaching 100 Flame Stacks, unleash Dragon Fury around yourself (AoE radius: 500 units), dealing adaptive damage plus an additional 5.0% of enemy HP as Burn Damage (1.5% for Bosses), and applying Burn for 4s. Each activation of Dragon Fury increases its base damage by 1 and its multiplier by 0.1%. Cooldown: 5s | 1x Bone Blade2x Obsidian Steel3x Bone Fragments II2x Wyvern Claws3x Fire Essence II |
![]() | Blood CleaverEpic | Blood End — When Basic Attack or Skill damage would bring enemy HP below 10% (5% for Bosses), Execute the target enemy. You also Heal 8% of Max HP. | 1x Bone Blade2x Obsidian Steel3x Sharp Fang III3x Blood Essence II2x Vampire Teeth |
![]() | Paladin SwordMythic | Combat Expertise — ATK +20%; DMG Bonus +15% | 1x Knight Sword3x Damascus Steel5x Wolf Fangs IV |
![]() | Seismic BladeMythic | Gaia's Mark — Performing Basic Attacks or Skills to enemies with Terra applied, deal Extra Damage equal to 120.0% of the damage dealt. | 1x Golem Blade3x Damascus Steel5x Earth Essence III |
![]() | Double Edged ClaymoreMythic | Evil Mark — ATK +60%; CRIT DMG +5%; DMG Bonus +20%; Attack Speed +20%; DEF -40% | 1x Sharp Claymore3x Damascus Steel5x Beast Horn III3x Demonic Essence |
![]() | Dragon BladeMythic | Dragon's Oath — Accumulate Flame Stacks by moving or attacking. Upon reaching 100 Flame Stacks, unleash Dragon Fury around yourself (AoE radius: 500 units), dealing adaptive damage plus an additional 6.0% of enemy HP as Burn Damage (2% for Bosses), and applying Burn for 4.5s. Each activation of Dragon Fury increases its base damage by 1 and its multiplier by 0.1%. Cooldown: 4s | 1x Wyrm Slasher3x Damascus Steel5x Bone Fragments III3x Dragon Claws5x Fire Essence III |
![]() | Sanguine ReaverMythic | Blood End — When Basic Attack or Skill damage would bring enemy HP below 16% (8% for Bosses), Execute the target enemy. You also Heal 12% of Max HP. | 1x Blood Cleaver3x Damascus Steel5x Sharp Fang IV5x Blood Essence III3x Vampire Blood |
![]() | The NamelessMythic | — | 5x Aether Bindings |
![]() | Champion SwordLegendary | Combat Expertise — ATK +30%; DMG Bonus +20% | 1x Paladin Sword21x Adamantium Steel8x Cursed Fangs |
![]() | Titan BladeLegendary | Gaia's Mark — Performing Basic Attacks or Skills to enemies with Terra applied, deal Extra Damage equal to 150.0% of the damage dealt. | 1x Seismic Blade8x Adamantium Steel8x Earth Essence IV |
![]() | Cursed ClaymoreLegendary | Evil Mark — ATK +80%; CRIT DMG +10%; DMG Bonus +30%; Attack Speed +30%; DEF -50% | 1x Double Edged Claymore8x Adamantium Steel8x Beast Horn IV5x Demonic Eye |
![]() | Dragon SlayerLegendary | Dragon's Oath — Accumulate Flame Stacks by moving or attacking. Upon reaching 100 Flame Stacks, unleash Dragon Fury around yourself (AoE radius: 500 units), dealing adaptive damage plus an additional 8.0% of enemy HP as Burn Damage (2.5% for Bosses), and applying Burn for 5s. Each activation of Dragon Fury increases its base damage by 1 and its multiplier by 0.1%. Cooldown: 3s | 1x Dragon Blade8x Adamantium Steel8x Bone Fragments IV5x Ancient Dragon Claws5x Fire Essence IV |
![]() | ExecutionerLegendary | Blood End — When Basic Attack or Skill damage would bring enemy HP below 25% (10% for Bosses), Execute the target enemy. You also Heal 18% of Max HP. | 1x Sanguine Reaver8x Adamantium Steel8x Sharp Fang V5x Blood Essence IV5x Vampire Locket |
![]() | Dark Steel SwordLegendary | Nightfall — Enemies below 50% health are marked with Black Steel Mark. Deal Extra damage to marked enemies and apply Black Steel Debuff. | 1x Champion Sword8x Adamantium Steel5x Dark Steel5x Void Core5x Aether Bindings |
![]() | Gaia WrathSupreme | Gaia's Mark — Performing Basic Attacks or Skills to enemies with Terra applied, deal Extra Damage equal to 200.0% of the damage dealt. | 1x Titan Blade8x Astral Steel8x Gaia Essence5x Terra Soul5x Elemental Shards |
![]() | ApocalypseSupreme | Evil Mark — ATK +110%; CRIT DMG +20%; DMG Bonus +50%; Attack Speed +50%; DEF -50% | 1x Cursed Claymore8x Astral Steel8x Ancient Horn3x Joker Aces5x Cursed Souls |
![]() | Dragon BreathSupreme | Dragon's Oath — Accumulate Flame Stacks by moving or attacking. Upon reaching 100 Flame Stacks, unleash Dragon Fury around yourself (AoE radius: 500 units), dealing adaptive damage plus an additional 10.0% of enemy HP as Burn Damage (3% for Bosses), and applying Burn for 6s. Each activation of Dragon Fury increases its base damage by 3 and its multiplier by 0.2%. Cooldown: 1.5s | 1x Dragon Slayer8x Astral Steel8x Ancient Bone Fragments3x Dragon Head5x Inferno Essence |
![]() | Crimson ReaperSupreme | Blood End — When Basic Attack or Skill damage would bring enemy HP below 35% (12% for Bosses), Execute the target enemy. You also Heal 25% of Max HP. | 1x Executioner8x Astral Steel8x Ancient Fang10x Crimson Essence3x Primordial Heart |
![]() | Black Steel SwordSupreme | Nightfall — Enemies below 65% health are marked with Black Steel Mark. Deal Extra damage to marked enemies and apply Black Steel Debuff. | 1x Dark Steel Sword8x Astral Steel5x Black Steel5x Void Soul2x Aether Core |
![]() | Thornbloom LegacySupreme | Toxin Seeker — When an enemy within 1500 units takes Poison damage, unleash a wave of Thorn Spikes toward them, damaging all enemies in their path. Thorn Spike damage is amplified by 10% for every poison stack on the enemy. | — |
![]() | Seventh HeavenSupreme | Final Judgement — Casting any Skill will summon 5 Judgement Swords. Judgement Swords resonate with Ethereal Swords. When an Ethereal Sword strikes an enemy, it applies Ethereal Marks (up to 7 marks). Marked enemies take 30.0% more damage per Ethereal Mark from Judgement Swords. The swords prioritize the nearest enemy with the most marks. Cooldown: 1.0s. | 1x The Nameless5x Aether Core8x Orichalcum8x Tamahagane20x Aether Bindings |
Bows
| Icon | Name | Effect | Materials |
|---|---|---|---|
![]() | Wooden BowCommon | — | 2x Simple Wood2x Bat Wings I |
![]() | Composite BowUncommon | — | 1x Wooden Bow22x Simple Wood2x Bat Wings II |
![]() | Recurve BowRare | Hunter Instinct | 1x Composite Bow2x Forest Wood2x Bat Wings III |
![]() | Aero BowRare | Gale Mark | 1x Composite Bow2x Forest Wood2x Wind Essence I |
![]() | Toxin BowRare | Lethal Touch | 1x Composite Bow2x Forest Wood2x Sharp Fang II2x Poison Essence I1x Spider Poison |
![]() | Primitive BowRare | Hunter Instinct | 1x Composite Bow2x Forest Wood2x Bone Fragments I |
![]() | Ranger BowEpic | Hunter Instinct — Attack Speed +10%; CRIT Rate +10% | 1x Recurve Bow3x Sylvan Wood20x Spider Silk |
![]() | Sky BowEpic | Gale's Mark — Performing Basic Attacks or Skills to enemies with Venti applied, deal Extra Damage equal to 100.0% of the damage dealt. | 1x Aero Bow3x Sylvan Wood3x Wind Essence II |
![]() | Poison BowEpic | Lethal Touch — When attacking enemies afflicted with 5 Poison stacks or more, deal 100.0% of own Attack stat + 2.5% of enemy's Max Health as extra damage. Cooldown: 5s | 1x Toxin Bow18x Sylvan Wood3x Sharp Fang III3x Poison Essence II |
![]() | Wild BowEpic | Force of Nature — When performing a Basic Attack, gain a Nature Stack lasting 4s up to 50 stacks. At 50 stacks, additionally add 2% Lifesteal. When the stack duration expires, all stacks are removed. Each stack grants: Attack Speed +0.3% and ATK +0.5%. | 1x Primitive Bow3x Sylvan Wood3x Bone Fragments II3x Wind Essence II5x Earth Essence II |
![]() | Winged BowEpic | Flame Barrage — On a critical hit, conjure a Pyro Ball towards the enemy, applying Burn and dealing 80.0% of your Attack Stat as Burn damage. Pyro Ball can critically strike and gains an extra 50.0% Critical Damage bonus. Additionally, deal bonus Burn damage equal to 0.5% of the enemy's HP. | 1x Primitive Bow3x Sylvan Wood3x Beast Horn II2x Wyvern Claws3x Fire Essence II |
![]() | Feral BowEpic | Blood Mark — Dealing damage to enemies afflicted with Bleed stacks 10 or more, mark them with Blood Mark for 5 s. When the mark expires, it explodes dealing damage equal to 30% of the total damage dealt during the Blood Mark duration and healing you for 4% of the explosion damage. Cooldown: 5s | 1x Primitive Bow3x Sylvan Wood3x Sharp Fang III3x Blood Essence II |
![]() | Umbral BowEpic | Void Bolts — Fire 4 Void Bolts at the nearest enemy within 1500 units. These bolts count as Basic Attacks. Cooldown: 4.0s. Attack Speed increases the number of bolts, projectile speed, and reduces cooldown. | 1x Primitive Bow3x Sylvan Wood3x Sharp Fang III2x Demonic Mask |
![]() | Hunter BowMythic | Hunter Instinct — Attack Speed +15%; CRIT Rate +15% | 1x Ranger Bow5x Mystic Wood5x Spider Silk |
![]() | Storm BowMythic | Gale's Mark — Performing Basic Attacks or Skills to enemies with Venti applied, deal Extra Damage equal to 120.0% of the damage dealt. | 1x Sky Bow5x Mystic Wood5x Wind Essence III |
![]() | Corrosive BowMythic | Lethal Touch — When attacking enemies afflicted with 5 Poison stacks or more, deal 120.0% of own Attack stat + 5% of enemy's Max Health as extra damage. Cooldown: 4s | 1x Poison Bow5x Mystic Wood5x Sharp Fang IV5x Poison Essence III5x Void Crystal |
![]() | Brutal BowMythic | Force of Nature — When performing a Basic Attack, gain a Nature Stack lasting 4s up to 50 stacks. At 50 stacks, additionally add 3% Lifesteal. When the stack duration expires, all stacks are removed. Each stack grants: Attack Speed +0.5% and ATK +0.75%. | 1x Wild Bow5x Mystic Wood5x Bone Fragments III5x Wind Essence III5x Earth Essence III |
![]() | Draconic BowMythic | Flame Barrage — On a critical hit, conjure a Pyro Ball towards the enemy, applying Burn and dealing 100.0% of your Attack Stat as Burn damage. Pyro Ball can critically strike and gains an extra 65.0% Critical Damage bonus. Additionally, deal bonus Burn damage equal to 0.6% of the enemy's HP. | 1x Winged Bow5x Mystic Wood5x Beast Horn III3x Dragon Claws5x Fire Essence III |
![]() | Sanguine BowMythic | Blood Mark — Dealing damage to enemies afflicted with Bleed stacks 10 or more, mark them with Blood Mark for 5 s. When the mark expires, it explodes dealing damage equal to 40% of the total damage dealt during the Blood Mark duration and healing you for 5% of the explosion damage. Cooldown: 4.5s | 1x Feral Bow5x Mystic Wood5x Sharp Fang IV5x Blood Essence III3x Void Crystal |
![]() | Umbral Bow IIMythic | Void Bolts — Fire 5 Void Bolts at the nearest enemy within 1500 units. These bolts count as Basic Attacks. Cooldown: 3.5s. Attack Speed increases the number of bolts, projectile speed, and reduces cooldown. | 1x Umbral Bow5x Mystic Wood5x Sharp Fang IV3x Demonic Essence3x Void Crystal |
![]() | Predator BowLegendary | Hunter Instinct — Attack Speed +25%; CRIT Rate +25% | 1x Hunter Bow8x Elder Wood8x Spider Silk |
![]() | Gale BowLegendary | Gale's Mark — Performing Basic Attacks or Skills to enemies with Venti applied, deal Extra Damage equal to 150.0% of the damage dealt. | 1x Storm Bow8x Elder Wood8x Wind Essence IV |
![]() | Venom BowLegendary | Lethal Touch — When attacking enemies afflicted with 5 Poison stacks or more, deal 150.0% of own Attack stat + 7.5% of enemy's Max Health as extra damage. Cooldown: 3s | 1x Corrosive Bow8x Elder Wood8x Sharp Fang V5x Poison Essence IV5x Void Core |
![]() | Primordial BowLegendary | Force of Nature — When performing a Basic Attack, gain a Nature Stack lasting 4s up to 50 stacks. At 50 stacks, additionally add 5% Lifesteal. When the stack duration expires, all stacks are removed. Each stack grants: Attack Speed +0.7% and ATK +1%. | 1x Brutal Bow8x Elder Wood8x Bone Fragments IV5x Wind Essence IV5x Earth Essence IV |
![]() | Dragon WingLegendary | Flame Barrage — On a critical hit, conjure a Pyro Ball towards the enemy, applying Burn and dealing 120.0% of your Attack Stat as Burn damage. Pyro Ball can critically strike and gains an extra 75.0% Critical Damage bonus. Additionally, deal bonus Burn damage equal to 0.8% of the enemy's HP. | 1x Draconic Bow8x Elder Wood8x Beast Horn IV5x Ancient Dragon Claws5x Fire Essence IV |
![]() | Blood ThirsterLegendary | Blood Mark — Dealing damage to enemies afflicted with Bleed stacks 10 or more, mark them with Blood Mark for 5 s. When the mark expires, it explodes dealing damage equal to 50% of the total damage dealt during the Blood Mark duration and healing you for 6% of the explosion damage. Cooldown: 4s | 1x Sanguine Bow8x Elder Wood8x Sharp Fang V5x Blood Essence IV5x Void Core |
![]() | Umbral Bow IIILegendary | Void Bolts — Fire 6 Void Bolts at the nearest enemy within 1500 units. These bolts count as Basic Attacks. Cooldown: 3.0s. Attack Speed increases the number of bolts, projectile speed, and reduces cooldown. | 1x Umbral Bow II8x Elder Wood8x Sharp Fang V5x Demonic Eye5x Void Core |
![]() | MaelstromSupreme | Gale's Mark — Performing Basic Attacks or Skills to enemies with Venti applied, deal Extra Damage equal to 200.0% of the damage dealt. | 1x Gale Bow8x Ancient Wood8x Gale Essence5x Venti Soul5x Elemental Shards |
![]() | Viper KissSupreme | Lethal Touch — When attacking enemies afflicted with 5 Poison stacks or more, deal 200.0% of own Attack stat + 10% of enemy's Max Health as extra damage. Cooldown: 2s | 1x Venom Bow8x Ancient Wood8x Ancient Fang8x Viper Essence3x Void Soul |
![]() | Nature WrathSupreme | Force of Nature — When performing a Basic Attack, gain a Nature Stack lasting 5s up to 50 stacks. At 50 stacks, additionally add 8% Lifesteal. When the stack duration expires, all stacks are removed. Each stack grants: Attack Speed +1% and ATK +1.25%. | 1x Primordial Bow8x Ancient Wood8x Ancient Bone Fragments10x Gale Essence10x Gaia Essence |
![]() | ProminenceSupreme | Flame Barrage — On a critical hit, conjure a Pyro Ball towards the enemy, applying Burn and dealing 160.0% of your Attack Stat as Burn damage. Pyro Ball can critically strike and gains an extra 100.0% Critical Damage bonus. Additionally, deal bonus Burn damage equal to 1.0% of the enemy's HP. | 1x Dragon Wing8x Ancient Wood8x Ancient Horn10x Inferno Essence3x Dragon Head |
![]() | Last WhisperSupreme | Blood Mark — Dealing damage to enemies afflicted with Bleed stacks 10 or more, mark them with Blood Mark for 5 s. When the mark expires, it explodes dealing damage equal to 75% of the total damage dealt during the Blood Mark duration and healing you for 10% of the explosion damage. Cooldown: 3s | 1x Blood Thirster8x Ancient Wood8x Ancient Fang10x Crimson Essence3x Void Soul |
![]() | Void EchoSupreme | Void Bolts — Fire 8 Void Bolts at the nearest enemy within 1600 units. These bolts count as Basic Attacks. Cooldown: 2.0s. Attack Speed increases the number of bolts, projectile speed, and reduces cooldown. | 1x Umbral Bow III8x Ancient Wood8x Ancient Fang3x Joker Aces3x Void Soul |
![]() | Sereth NeedleSupreme | Winter Breath — Basic Attacks launch a piercing ice needle that travels 1600 units. The needle deals damage and apply slow to all enemies in its path. If a needle kills an enemy, it detonates Frostbloom, dealing AoE damage. | — |
Rods
| Icon | Name | Effect | Materials |
|---|---|---|---|
![]() | Wood RodCommon | — | 3x Magic Dust3x Slime Gel I3x Rat Tail I |
![]() | Mirage RodUncommon | — | 1x Wood Rod8x Magic Dust2x Slime Gel II2x Rat Tail II |
![]() | Runic RodRare | Ancient Knowledge | 1x Mirage Rod2x Magic Dust2x Slime Gel III2x Rat Tail III |
![]() | Magus RodEpic | Ancient Knowledge — MAG +15%; Reaction DMG Bonus +20% | 1x Runic Rod3x Mystic Dust3x Slime Gel IV |
![]() | Mystic RodEpic | Total Eclipse — Total Eclipse | 1x Runic Rod3x Mystic Dust10x Mecha Parts |
![]() | Flame RodEpic | Inferno's Mark — Performing Basic Attacks or Skills to enemies with Ignis applied, deal Extra Damage equal to 100.0% of the damage dealt. | 1x Runic Rod3x Mystic Dust3x Fire Essence II |
![]() | Hydro RodEpic | Undine's Mark — Performing Basic Attacks or Skills to enemies with Aqua applied, deal Extra Damage equal to 100.0% of the damage dealt. | 1x Runic Rod3x Mystic Dust3x Water Essence II |
![]() | Twin RodEpic | Arcanum Calamity — After a Reaction occurs, add 1 Reaction Chain and trigger Arcanum Explosion dealing AoE damage (220 units radius) after obtaining Arcane Boon. Arcane Boon: | 1x Runic Rod3x Mystic Dust3x Beast Horn II2x Satyr Skin |
![]() | Bane WandEpic | Void Touch — Condition DMG Bonus +10% | 1x Runic Rod3x Mystic Dust3x Sylvan Wood10x Void Crystal |
![]() | Meteor ScepterEpic | Astral Strike — Fire 1 Astral bolts at enemies within 1500 units when they take Skill damage | 1x Runic Rod3x Mystic Dust3x Sylvan Wood1x Wyvern Claws |
![]() | Archmage RodMythic | Ancient Knowledge — MAG +20%; Reaction DMG Bonus +30% | 1x Magus Rod5x Star Dust13x Slime Gel V |
![]() | Arcane RodMythic | Total Eclipse — Total Eclipse | 1x Mystic Rod5x Star Dust3x Mecha Parts3x Golem Core |
![]() | Cinder RodMythic | Inferno's Mark — Performing Basic Attacks or Skills to enemies with Ignis applied, deal Extra Damage equal to 120.0% of the damage dealt. | 1x Flame Rod5x Star Dust5x Fire Essence III |
![]() | Oceanic RodMythic | Undine's Mark — Performing Basic Attacks or Skills to enemies with Aqua applied, deal Extra Damage equal to 120.0% of the damage dealt. | 1x Hydro Rod5x Star Dust5x Water Essence III |
![]() | Gemini RodMythic | Arcanum Calamity — After a Reaction occurs, add 1 Reaction Chain and trigger Arcanum Explosion dealing AoE damage (240 units radius) after obtaining Arcane Boon. Arcane Boon: | 1x Twin Rod5x Star Dust5x Beast Horn III3x Satyr Pendant |
![]() | Corrupted WandMythic | Void Touch — Condition DMG Bonus +20% | 1x Bane Wand5x Star Dust5x Mystic Wood3x Void Crystal |
![]() | Meteor Scepter IIMythic | Astral Strike — Fire 1 Astral bolts at enemies within 1500 units when they take Skill damage | 1x Meteor Scepter5x Star Dust5x Mystic Wood3x Dragon Claws |
![]() | Heaven SparkMythic | — | 5x Aether Bindings |
![]() | Monarch RodLegendary | Ancient Knowledge — MAG +25%; Reaction DMG Bonus +40% | 1x Archmage Rod8x Cosmic Dust8x Slime Gel V |
![]() | Solar RodLegendary | Total Eclipse — Total Eclipse | 1x Arcane Rod8x Cosmic Dust13x Mecha Reactor5x Advanced Golem Core |
![]() | Volcanic RodLegendary | Inferno's Mark — Performing Basic Attacks or Skills to enemies with Ignis applied, deal Extra Damage equal to 150.0% of the damage dealt. | 1x Cinder Rod8x Cosmic Dust5x Fire Essence IV |
![]() | Tidal RodLegendary | Undine's Mark — Performing Basic Attacks or Skills to enemies with Aqua applied, deal Extra Damage equal to 150.0% of the damage dealt. | 1x Oceanic Rod8x Cosmic Dust5x Water Essence IV |
![]() | Trinity RodLegendary | Arcanum Calamity — After a Reaction occurs, add 1 Reaction Chain and trigger Arcanum Explosion dealing AoE damage (270 units radius) after obtaining Arcane Boon. Arcane Boon: | 1x Gemini Rod8x Cosmic Dust8x Beast Horn IV5x War Banner |
![]() | Necrotic WandLegendary | Void Touch — Condition DMG Bonus +30% | 1x Corrupted Wand8x Cosmic Dust8x Elder Wood5x Void Core10x Cursed Souls |
![]() | Dark Steel RodLegendary | Umbral Despair — Upon dealing Skill Damage to an Enemy, create a Black Vortex that continuosly damage and pulls enemies towards it (cooldown: 6.0s) | 1x Monarch Rod8x Cosmic Dust5x Dark Steel5x Void Core5x Aether Bindings |
![]() | Meteor Scepter IIILegendary | Astral Strike — Fire 2 Astral bolts at enemies within 1500 units when they take Skill damage | 1x Meteor Scepter II8x Cosmic Dust8x Elder Wood5x Ancient Dragon Claws8x Ignis Soul |
![]() | Eclipse VeilSupreme | Total Eclipse — Total Eclipse | 1x Solar Rod8x Astral Dust3x Ancient Golem Core8x Mecha Reactor5x Elemental Shards |
![]() | HellfireSupreme | Inferno's Mark — Performing Basic Attacks or Skills to enemies with Ignis applied, deal Extra Damage equal to 200.0% of the damage dealt. | 1x Volcanic Rod8x Astral Dust8x Inferno Essence5x Ignis Soul5x Elemental Shards |
![]() | AbyssSupreme | Undine's Mark — Performing Basic Attacks or Skills to enemies with Aqua applied, deal Extra Damage equal to 200.0% of the damage dealt. | 1x Tidal Rod8x Astral Dust8x Undine Essence5x Aqua Soul5x Elemental Shards |
![]() | CatastropheSupreme | Arcanum Calamity — After a Reaction occurs, add 2 Reaction Chain and trigger Arcanum Explosion dealing AoE damage (300 units radius) after obtaining Arcane Boon. Arcane Boon: | 1x Trinity Rod8x Astral Dust8x Ancient Horn3x Ancient Warhorn5x Elemental Shards |
![]() | OblivionSupreme | Void Touch — Condition DMG Bonus +50% | 1x Necrotic Wand8x Astral Dust8x Ancient Wood3x Void Soul5x Cursed Souls |
![]() | Black Steel RodSupreme | Umbral Despair — Upon dealing Skill Damage to an Enemy, create a Black Vortex that continuosly damage and pulls enemies towards it (cooldown: 5.0s) | 1x Dark Steel Rod10x Astral Dust5x Black Steel5x Void Soul2x Aether Core |
![]() | Astral HalberdSupreme | Astral Strike — Fire 3 Astral bolts at enemies within 1600 units when they take Skill damage | 1x Meteor Scepter III8x Astral Dust8x Ancient Wood3x Dragon Head5x Ignis Soul |
![]() | Sandreaver CoreSupreme | Cinder Core — A Cinder Core accompanies you in battle, seeking out enemies within 1500 units and moving toward its target, dealing damage to all enemies in its path. | — |
![]() | Heaven VerdictSupreme | Aetheric Overload — Dealing Skill damage applies Aetheric Marks (Max 7). Marked enemies take Damage over Time that scales with the number of Marks. Hitting an enemy with 7 Marks with a Skill triggers Aetheric Burst, dealing additional damage to that target. | 1x Heaven Spark5x Aether Core8x Orichalcum8x Tamahagane20x Aether Bindings |
Katana
| Icon | Name | Effect | Materials |
|---|---|---|---|
![]() | KatanaEpic | — | 3x Obsidian Steel3x Sharp Fang III |
![]() | Shadow BladeMythic | Moon Veil — Avoiding any source of damage for 8.0s will grant you Moon Veil, increasing your Movement Speed by 20.0% until the next action. Upon entering combat with Moon Veil active, the veil will be consumed activating the following: | 1x Katana5x Damascus Steel5x Sharp Fang IV3x Void Crystal |
![]() | Cloud BladeMythic | Thunder Rage — When reaching 30 Action Count, gain buff and enter Thunder God state for 6.0s. While in Thunder God state, each basic attack unleashes a Thunder that deals damage to the nearest 2 enemies within 1000 units range. | 1x Katana5x Damascus Steel5x Water Essence III5x Fire Essence III5x Wind Essence III |
![]() | KotetsuMythic | Infinity Edge — Landing a Physical critical hit will cast Infinity Cut on the enemy, dealing damage 2 times to enemies hit (AoE: 200 units radius). Cooldown: 1.2s | 1x Katana5x Damascus Steel20x Aether Bindings |
![]() | Ghost EdgeLegendary | Moon Veil — Avoiding any source of damage for 6.0s will grant you Moon Veil, increasing your Movement Speed by 30.0% until the next action. Upon entering combat with Moon Veil active, the veil will be consumed activating the following: | 1x Shadow Blade8x Adamantium Steel8x Sharp Fang V5x Void Core |
![]() | Nimbus ShadeLegendary | Thunder Rage — When reaching 25 Action Count, gain buff and enter Thunder God state for 7.0s. While in Thunder God state, each basic attack unleashes a Thunder that deals damage to the nearest 3 enemies within 1100 units range. | 1x Cloud Blade8x Adamantium Steel10x Water Essence IV10x Fire Essence IV10x Wind Essence IV |
![]() | YamatoLegendary | Infinity Edge — Landing a Physical critical hit will cast Infinity Cut on the enemy, dealing damage 2 times to enemies hit (AoE: 270 units radius). Cooldown: 0.6s | 1x Kotetsu6x Tamahagane8x Adamantium Steel5x Aether Bindings |
![]() | Moon ShadowSupreme | Moon Veil — Avoiding any source of damage for 4.0s will grant you Moon Veil, increasing your Movement Speed by 50.0% until the next action. Upon entering combat with Moon Veil active, the veil will be consumed activating the following: | 1x Ghost Edge3x Tamahagane8x Ancient Fang3x Void Soul8x Cursed Souls |
![]() | Raijin FurySupreme | Thunder Rage — When reaching 20 Action Count, gain buff and enter Thunder God state for 8.0s. While in Thunder God state, each basic attack unleashes a Thunder that deals damage to the nearest 5 enemies within 1200 units range. | 1x Nimbus Shade3x Tamahagane10x Undine Essence10x Inferno Essence10x Gale Essence |
![]() | MasamuneSupreme | Infinity Edge — Landing a Physical critical hit will cast Infinity Cut on the enemy, dealing damage 2 times to enemies hit (AoE: 350 units radius). Cooldown: 0.2s | 1x Yamato5x Tamahagane8x Astral Steel2x Aether Core8x Aether Bindings |
Axe
| Icon | Name | Effect | Materials |
|---|---|---|---|
![]() | Giant AxeEpic | Combat Expertise — ATK +15%; DMG Bonus +10% | 3x Obsidian Steel3x Bone Fragments II |
![]() | Colossal AxeMythic | Colossal Force — Colossal Force | 1x Giant Axe5x Damascus Steel5x Sharp Fang IV3x Satyr Pendant |
![]() | Sentinel HammerMythic | Titan Aura — DEF +20%; Contact DMG +30% | 1x Giant Axe5x Damascus Steel5x Bone Fragments III3x Golem Core |
![]() | Goliath ClawLegendary | Colossal Force — Colossal Force | 1x Colossal Axe8x Adamantium Steel8x Sharp Fang V5x War Banner |
![]() | DefenderLegendary | Titan Aura — DEF +30%; Contact DMG +50% | 1x Sentinel Hammer8x Adamantium Steel8x Bone Fragments IV5x Advanced Golem Core |
![]() | WorldsplitterSupreme | Colossal Force — Colossal Force | 1x Goliath Claw3x Orichalcum8x Astral Steel8x Ancient Fang3x Ancient Warhorn |
![]() | JuggernautSupreme | Titan Aura — DEF +50%; Contact DMG +80% | 1x Defender3x Orichalcum8x Astral Steel8x Ancient Bone Fragments3x Ancient Golem Core |
![]() | Basaltusk MaulSupreme | Savage Fury — Your Basic Attacks unleash Savage Cleave (radius: 450 units), dealing damage to enemies on contact | — |
Daggers
| Icon | Name | Effect | Materials |
|---|---|---|---|
![]() | DaggerEpic | Combat Expertise — ATK +15%; DMG Bonus +10% | 3x Obsidian Steel3x Sharp Fang III |
![]() | Shadow DaggerMythic | Stygian Quills — Upon dodging, fire 9 projectiles at random enemies within 1600 units. These projectiles count as Basic Attacks and deal increased damage based on your Movement Speed. Cooldown: 0.8s | 1x Dagger5x Damascus Steel5x Sharp Fang IV3x Demonic Essence |
![]() | Sharp EdgeMythic | Terminal Countdown — Basic Attacks and Skills apply 1 and 2 Marks to enemies, respectively. At 8 Marks, trigger Terminal Blow, dealing AoE damage to all nearby foes. Execution: Terminal Blow damage increases based on the target's missing Health (up to 100% bonus damage). | 1x Dagger5x Damascus Steel5x Sharp Fang IV3x Vampire Blood |
![]() | CadenceMythic | Overkill — Defeating an enemy grants an Overkill stack for 4.2s(max: 5). Each stack provides +8.0% Heavy Crit. Heavy Crit: A final multiplier applied to Critical Hits (calculated after Critical Damage) | 1x Dagger5x Damascus Steel20x Aether Bindings |
![]() | Shadow Dagger IILegendary | Stygian Quills — Upon dodging, fire 10 projectiles at random enemies within 1700 units. These projectiles count as Basic Attacks and deal increased damage based on your Movement Speed. Cooldown: 0.5s | 1x Shadow Dagger8x Adamantium Steel8x Sharp Fang V5x Demonic Eye |
![]() | Sharp Edge IILegendary | Terminal Countdown — Basic Attacks and Skills apply 1 and 2 Marks to enemies, respectively. At 8 Marks, trigger Terminal Blow, dealing AoE damage to all nearby foes. Execution: Terminal Blow damage increases based on the target's missing Health (up to 100% bonus damage). | 1x Sharp Edge8x Adamantium Steel8x Sharp Fang V5x Vampire Locket |
![]() | Cadence IILegendary | Overkill — Defeating an enemy grants an Overkill stack for 4.5s(max: 6). Each stack provides +10.0% Heavy Crit. Heavy Crit: A final multiplier applied to Critical Hits (calculated after Critical Damage) | 1x Cadence6x Tamahagane8x Adamantium Steel5x Aether Bindings |
![]() | ShadowlessSupreme | Stygian Quills — Upon dodging, fire 12 projectiles at random enemies within 1800 units. These projectiles count as Basic Attacks and deal increased damage based on your Movement Speed. Cooldown: 0.2s | 1x Shadow Dagger II3x Orichalcum8x Astral Steel8x Ancient Fang3x Joker Aces |
![]() | Last FrameSupreme | Terminal Countdown — Basic Attacks and Skills apply 1 and 2 Marks to enemies, respectively. At 8 Marks, trigger Terminal Blow, dealing AoE damage to all nearby foes. Execution: Terminal Blow damage increases based on the target's missing Health (up to 100% bonus damage). | 1x Sharp Edge II3x Orichalcum8x Astral Steel8x Ancient Fang3x Primordial Heart |
![]() | TempoSupreme | Overkill — Defeating an enemy grants an Overkill stack for 5.0s(max: 8). Each stack provides +15.0% Heavy Crit. Heavy Crit: A final multiplier applied to Critical Hits (calculated after Critical Damage) | 1x Cadence II5x Tamahagane8x Astral Steel2x Aether Core8x Aether Bindings |
![]() | Vhariel JudgementSupreme | Hallowed Requiem — Hallowed Cross: Defeating an enemy triggers a cross-shaped area burst. Arcslash: When dodging, strike nearby enemies. Arcslash base damage increases by 1 per kill, or 3 if the enemy is slain by Hallowed Cross or Arcslash. Arcslash damage thus scales with the number of enemies defeated during the run. | — |
Armors
Heavy Armors
| Icon | Name | Effect | Materials |
|---|---|---|---|
![]() | Militia ArmorUncommon | — | 1x Leather Vest3x Common Leather2x Silver Steel3x Wolf Fur I |
![]() | Mythril ArmorRare | Sentinel Guard | 1x Militia Armor2x Simple Leather1x Mythril Steel2x Wolf Fur II |
![]() | Knight ArmorEpic | Sentinel Guard — HP +800; DEF +15% | 1x Mythril Armor3x Tough Leather2x Obsidian Steel2x Wolf Fur III |
![]() | Drake ArmorEpic | Dragon's Aura — Deal 20.0% of your Total HP as Burn Damage to enemies in contact every 1.0s. | 1x Mythril Armor3x Tough Leather2x Obsidian Steel2x Wyvern Scales |
![]() | Mercenary BattlegarbEpic | Wargod Bless — When dealing damage to an enemy, gain a stack of Wargod Bless lasting 4s (up to 15 stacks). Each stack grants DMG Bonus +1%. At 15 stacks, additionally gain ATK +10. When the stack duration expires, all stacks are removed. | 1x Mythril Armor3x Tough Leather2x Obsidian Steel2x Satyr Skin |
![]() | Paladin ArmorMythic | Sentinel Guard — HP +1200; DEF +25% | 1x Knight Armor5x Thick Leather3x Damascus Steel5x Wolf Fur IV |
![]() | Dragon MailMythic | Dragon's Aura — Deal 40.0% of your Total HP as Burn Damage to enemies in contact every 1.0s. | 1x Drake Armor5x Thick Leather3x Damascus Steel3x Dragon Scales |
![]() | Gladiator ArmorMythic | Wargod Bless — When dealing damage to an enemy, gain a stack of Wargod Bless lasting 4s (up to 15 stacks). Each stack grants DMG Bonus +1.25%. At 15 stacks, additionally gain ATK +12. When the stack duration expires, all stacks are removed. | 1x Mercenary Battlegarb5x Thick Leather3x Damascus Steel3x Satyr Pendant |
![]() | Golem ArmorMythic | Terra Protection — DEF +10% | 1x Knight Armor5x Thick Leather3x Damascus Steel8x Earth Essence III |
![]() | Royal ArmorLegendary | Sentinel Guard — HP +2000; DEF +40% | 1x Paladin Armor8x Mystic Leather5x Adamantium Steel5x Cursed Fur |
![]() | Elder Dragon MailLegendary | Dragon's Aura — Deal 60.0% of your Total HP as Burn Damage to enemies in contact every 0.8s. | 1x Dragon Mail8x Mystic Leather5x Adamantium Steel5x Ancient Dragon Scales |
![]() | Warlord ArmorLegendary | Wargod Bless — When dealing damage to an enemy, gain a stack of Wargod Bless lasting 5s (up to 15 stacks). Each stack grants DMG Bonus +1.5%. At 15 stacks, additionally gain ATK +20. When the stack duration expires, all stacks are removed. | 1x Gladiator Armor8x Mystic Leather5x Adamantium Steel5x War Banner |
![]() | Gaia ProtectionLegendary | Terra Protection — DEF +20% | 1x Golem Armor8x Mystic Leather5x Adamantium Steel8x Earth Essence IV10x Terra Soul |
![]() | Dark Steel ArmorLegendary | Shadow Bastion — When taking 2500 cumulative damage, trigger Shadow Bind (deal damage and stun) affecting enemies within 250 units range. Additionally, heal for 3% of the damage dealt (cooldown: 1.0s). | 1x Royal Armor8x Adamantium Steel5x Dark Steel5x Void Core5x Aether Bindings |
![]() | Starfire GuardSupreme | Dragon's Aura — Deal 100.0% of your Total HP as Burn Damage to enemies in contact every 0.7s. | 1x Elder Dragon Mail8x Ancient Leather5x Astral Steel3x Dragon Egg |
![]() | Conqueror ArmorSupreme | Wargod Bless — When dealing damage to an enemy, gain a stack of Wargod Bless lasting 5s (up to 20 stacks). Each stack grants DMG Bonus +2.5%. At 20 stacks, additionally gain ATK +30. When the stack duration expires, all stacks are removed. | 1x Warlord Armor8x Ancient Leather5x Astral Steel3x Ancient Warhorn |
![]() | Black Steel ArmorSupreme | Shadow Bastion — When taking 5000 cumulative damage, trigger Shadow Bind (deal damage and stun) affecting enemies within 300 units range. Additionally, heal for 5% of the damage dealt (cooldown: 0.5s). | 1x Dark Steel Armor10x Astral Steel5x Black Steel5x Void Soul2x Aether Core |
Light Vests
| Icon | Name | Effect | Materials |
|---|---|---|---|
![]() | Leather VestCommon | — | 2x Common Leather2x Bear Fur I |
![]() | Traveler VestUncommon | — | 1x Leather Vest2x Common Leather2x Beast Hide I2x Bear Fur II |
![]() | Survival VestRare | War Hunter | 1x Traveler Vest2x Simple Leather2x Beast Hide II2x Bear Fur III |
![]() | Battle VestEpic | War Hunter — ATK +10%; CRIT DMG +15% | 1x Survival Vest3x Tough Leather3x Beast Hide III |
![]() | Thief CloakEpic | Silent Death — CRIT DMG +10% | 1x Survival Vest3x Tough Leather3x Beast Hide III2x Demonic Mask |
![]() | Monk GarbEpic | Quick Strike — Attack Speed +10%; Base ATK DMG +15% | 1x Survival Vest3x Tough Leather3x Beast Hide III10x Void Crystal |
![]() | Veteran VestMythic | War Hunter — ATK +15%; CRIT DMG +25% | 1x Battle Vest5x Thick Leather5x Beast Hide IV |
![]() | Black CloakMythic | Silent Death — CRIT DMG +16% | 1x Thief Cloak5x Thick Leather5x Beast Hide IV3x Demonic Essence |
![]() | Storm GearMythic | Venti Protection — ATK +10% | 1x Battle Vest20x Thick Leather5x Beast Hide IV5x Wind Essence III |
![]() | Drifter GarbMythic | Quick Strike — Attack Speed +15%; Base ATK DMG +25% | 1x Monk Garb5x Thick Leather5x Beast Hide IV3x Void Crystal |
![]() | Noble VestLegendary | War Hunter — ATK +20%; CRIT DMG +40% | 1x Veteran Vest8x Mystic Leather8x Beast Hide V |
![]() | Assassin CloakLegendary | Silent Death — CRIT DMG +22% | 1x Black Cloak8x Mystic Leather8x Beast Hide V5x Demonic Eye |
![]() | Gale ProtectionLegendary | Venti Protection — ATK +20% | 1x Storm Gear32x Mystic Leather8x Beast Hide V8x Wind Essence IV10x Venti Soul |
![]() | Striker GarbLegendary | Quick Strike — Attack Speed +20%; Base ATK DMG +40% | 1x Drifter Garb8x Mystic Leather8x Beast Hide V5x Void Core |
![]() | Nightshade CloakSupreme | Silent Death — CRIT DMG +30% | 1x Assassin Cloak8x Ancient Leather8x Ancient Hide3x Joker Aces |
![]() | Phantom GarbSupreme | Quick Strike — Attack Speed +30%; Base ATK DMG +60% | 1x Striker Garb8x Ancient Leather8x Ancient Hide3x Void Soul |
![]() | Divine AuraSupreme | Terta Aegis — ATK +20%; MAG +20%; HP +20%; DMG Bonus +20% | 1x Inferno Protection1x Undine Protection1x Gale Protection1x Gaia Protection5x Aether Core |
Robes
| Icon | Name | Effect | Materials |
|---|---|---|---|
![]() | Grey RobeUncommon | — | 1x Leather Vest2x Common Leather2x Magic Dust2x Slime Gel I |
![]() | Mage RobeRare | Mage Knowledge | 1x Grey Robe2x Simple Leather2x Magic Dust2x Slime Gel II |
![]() | Wizard RobeEpic | Mage Knowledge — MAG +10%; Reaction DMG Bonus +20% | 1x Mage Robe3x Tough Leather3x Mystic Dust3x Slime Gel III |
![]() | Black RobeEpic | Imperial Wisdom — MAG +10%; Reaction DMG Bonus +18%; Reagent DMG Bonus +18%; Skill Cost Reduction +10% | 1x Mage Robe3x Tough Leather3x Mystic Dust2x Vampire Teeth |
![]() | Adept RobeEpic | Chronostasis — When your health drops below 10.0%, enter Chrono Stasis state for 2.0s. While in this state, heal for 8% of your MAG every 0.5s and knockback enemies around you. | 1x Mage Robe3x Tough Leather3x Mystic Dust1x Golem Core |
![]() | Sorcerer RobeMythic | Mage Knowledge — MAG +15%; Reaction DMG Bonus +25% | 1x Wizard Robe5x Thick Leather5x Star Dust5x Slime Gel IV |
![]() | Dark RobeMythic | Imperial Wisdom — MAG +15%; Reaction DMG Bonus +25%; Reagent DMG Bonus +25%; Skill Cost Reduction +20% | 1x Black Robe5x Thick Leather5x Star Dust3x Vampire Blood |
![]() | Fire CoatMythic | Ignis Protection — MAG +10% | 1x Wizard Robe5x Thick Leather10x Star Dust5x Fire Essence III |
![]() | Ocean DressMythic | Aqua Protection — HP +10% | 1x Wizard Robe5x Thick Leather5x Star Dust5x Water Essence III |
![]() | Temporal CapeMythic | Chronostasis — When your health drops below 15.0%, enter Chrono Stasis state for 2.5s. While in this state, heal for 14% of your MAG every 0.5s and knockback enemies around you. | 1x Adept Robe5x Thick Leather5x Star Dust3x Golem Core |
![]() | Magistral RobeLegendary | Mage Knowledge — MAG +25%; Reaction DMG Bonus +40% | 1x Sorcerer Robe8x Mystic Leather8x Cosmic Dust5x Slime Gel V |
![]() | Eternal RobeLegendary | Imperial Wisdom — MAG +20%; Reaction DMG Bonus +35%; Reagent DMG Bonus +35%; Skill Cost Reduction +30% | 1x Dark Robe8x Mystic Leather8x Cosmic Dust5x Vampire Locket |
![]() | Inferno ProtectionLegendary | Ignis Protection — MAG +20% | 1x Fire Coat8x Mystic Leather16x Cosmic Dust8x Fire Essence IV10x Ignis Soul |
![]() | Undine ProtectionLegendary | Aqua Protection — HP +20% | 1x Ocean Dress8x Mystic Leather8x Cosmic Dust8x Water Essence IV10x Aqua Soul |
![]() | Timekeeper CapeLegendary | Chronostasis — When your health drops below 20.0%, enter Chrono Stasis state for 3.0s. While in this state, heal for 20% of your MAG every 0.3s and knockback enemies around you. | 1x Temporal Cape8x Mystic Leather8x Cosmic Dust5x Advanced Golem Core |
![]() | Emperor ArmorSupreme | Imperial Wisdom — MAG +30%; Reaction DMG Bonus +50%; Reagent DMG Bonus +50%; Skill Cost Reduction +50% | 1x Eternal Robe8x Ancient Leather8x Astral Dust3x Primordial Heart |
![]() | Cape of EternitySupreme | Chronostasis — When your health drops below 30.0%, enter Chrono Stasis state for 3.0s. While in this state, heal for 30% of your MAG every 0.3s and knockback enemies around you. | 1x Timekeeper Cape8x Ancient Leather8x Astral Dust3x Ancient Golem Core |
Shields
| Icon | Name | Effect | Materials |
|---|---|---|---|
![]() | Soldier ShieldRare | Sentinel Guard | 3x Mythril Steel3x Forest Wood |
![]() | Brave Shield +Mythic | Prideful Resolve — +100 Resistance. Dealing damage grants Pride stacks (max 10, 4s), each +1.5% Defense and Resistance; at 10 stacks, +10% physical and magical damage reduction. | 1x Brave Shield5x Damascus Steel5x Mystic Wood5x Satyr Pendant |
![]() | Thorn Shield +Mythic | Thorn Retribution — Reflect 300% of damage taken back to the attacker and inflict 1 Poison stack. | 1x Thorn Shield5x Damascus Steel5x Mystic Wood5x Golem Core5x Mecha Parts |
![]() | Drake Shield +Mythic | Flame Barrier — Burn damage stores 12% as Flame Charges; at 15,000+ charges, taking damage consumes them for a shield (0.6% Max HP per 1000 charges) lasting 6s (24s cooldown). Immune to Burn. | 1x Drake Shield5x Damascus Steel5x Mystic Wood5x Dragon Scale5x Fire Essence |
![]() | Thunder Shield +Mythic | Thunder Clone — Dashing summons a Thunder Clone for 4.2s that draws aggro (30% chance, 650u) and explodes when it vanishes (320u). 7s cooldown. | 1x Thunder Shield5x Damascus Steel5x Fire Essence5x Water Essence5x Wind Essence |
![]() | Wind Shield +Mythic | Eternal Wind — 15% chance to block incoming Magical damage and immunity to VENTI-type damage. | 1x Wind Shield5x Damascus Steel5x Mystic Wood5x Wind Essence1x Venti Soul |
![]() | Cursed Shield +Mythic | Hex of the Forsaken — Periodically afflicts nearby enemies (950u, up to 4 targets, 3.5s cooldown). Each enemy afflicted with Poison, Bleed or Decay grants a Hex stack (max 5), each +3% Damage Reduction. | 1x Cursed Shield5x Damascus Steel5x Void Crystal5x Poison Essence5x Blood Essence |
![]() | Phantom Shield +Mythic | Undying Fate — Below 18% HP, gain a shield equal to 110% HP, +15% Damage Reduction and +25% Movement Speed for 10s (healing reduced 99%). 50s cooldown. | 1x Phantom Shield5x Damascus Steel5x Void Crystal3x Cursed Souls2x Aether Bindings |
![]() | Brave ShieldLegendary | Prideful Resolve — When dealing damage to an enemy, gain a stack of Pride lasting 5s (up to 10 stacks). Each stack grants DEF +3 and RES +3. At 10 stacks, additionally gain Physical DMG Reduction +15% and Magical DMG Reduction +15%. When the stack duration expires, all stacks are removed. | 1x Brave Shield+8x Adamantium Steel8x Elder Wood8x War Banner |
![]() | Brave Shield ++Legendary | Prideful Resolve — +150 Resistance. Dealing damage grants Pride stacks (max 10, 5s), each +2% Defense and Resistance; at 10 stacks, +15% physical and magical damage reduction. | 1x Brave Shield +8x Adamantium Steel8x Elder Wood8x War Banner |
![]() | Thorn ShieldLegendary | Thorn Retribution — When taking damage, deal Contact Damage and inflict Poison on the attacker. Damage is calculated based on damage taken and your Defenses, modified by a 600% multiplier | 1x Thorn Shield+8x Adamantium Steel8x Elder Wood8x Advanced Golem Core20x Mecha Reactor |
![]() | Thorn Shield ++Legendary | Thorn Retribution — Reflect 600% of damage taken back to the attacker and inflict 2 Poison stacks. | 1x Thorn Shield +8x Adamantium Steel8x Elder Wood8x Advanced Golem Core8x Mecha Reactor |
![]() | Drake ShieldLegendary | Flame Barrier — Dealing Burn damage converts 16.0% of the damage dealt into Flame Charges. When you take damage with at least 25000 charges, they are consumed to grant a shield equal to 0.4% of your Max HP per 1,000 charges, lasting 7.0s. (Cooldown: 28.0s) | 1x Drake Shield+8x Adamantium Steel8x Elder Wood8x Ancient Dragon Scales8x Fire Essence IV |
![]() | Drake Shield ++Legendary | Flame Barrier — Burn damage stores 16% as Flame Charges; at 25,000+ charges, taking damage consumes them for a shield (0.8% Max HP per 1000 charges) lasting 8s (22s cooldown). Immune to Burn. | 1x Drake Shield +8x Adamantium Steel8x Elder Wood8x Ancient Dragon Scale8x Fire Essence |
![]() | Thunder ShieldLegendary | Thunder Clone — When dashing, summon a Thunder Clone for 4.5s. The clone acts as a decoy with a 35.0% chance to draw aggro from enemies within 700 units. When it vanishes or is destroyed, the clone explodes, dealing damage to enemies within 350 units. (Cooldown: 6.0s) | 1x Thunder Shield+8x Adamantium Steel8x Fire Essence IV8x Water Essence IV8x Wind Essence IV |
![]() | Thunder Shield ++Legendary | Thunder Clone — Dashing summons a Thunder Clone for 4.5s that draws aggro (35% chance, 700u) and explodes when it vanishes (350u). 6s cooldown. | 1x Thunder Shield +8x Adamantium Steel8x Fire Essence8x Water Essence8x Wind Essence |
![]() | Wind ShieldLegendary | Eternal Wind — Chance to block incoming Magical damage: 25.0% | 1x Wind Shield+8x Adamantium Steel8x Elder Wood8x Wind Essence IV3x Venti Soul |
![]() | Wind Shield ++Legendary | Eternal Wind — 25% chance to block incoming Magical damage and immunity to VENTI-type damage. | 1x Wind Shield +8x Adamantium Steel8x Elder Wood8x Wind Essence3x Venti Soul |
![]() | Cursed ShieldLegendary | Hex of the Forsaken — Periodically inflicts a random affliction on nearby enemies (1000 unit radius), up to 6 times. (Cooldown: 3s) Each enemy in range afflicted with Poison, Bleed, or Decay grants 1 Hex stack (max 5). Each stack grants: DMG Reduction +4%. | 1x Cursed Shield8x Adamantium Steel8x Void Core8x Poison Essence IV8x Blood Essence IV |
![]() | Cursed Shield ++Legendary | Hex of the Forsaken — Periodically afflicts nearby enemies (1000u, up to 6 targets, 3s cooldown). Each enemy afflicted with Poison, Bleed or Decay grants a Hex stack (max 5), each +4% Damage Reduction and +4% Condition Damage Bonus. | 1x Cursed Shield +8x Adamantium Steel8x Void Core8x Poison Essence8x Blood Essence |
![]() | Phantom ShieldLegendary | Undying Fate — When HP falls below 20.0%, gain a shield but healing received is reduced by -1.0% for 10.0s (Cooldown: 45.0s) | 1x Phantom Shield8x Adamantium Steel8x Void Core8x Cursed Souls5x Orichalcum |
![]() | Phantom Shield ++Legendary | Undying Fate — Below 20% HP, gain a shield equal to 150% HP, +20% Damage Reduction and +35% Movement Speed for 10s (healing reduced 99%). 45s cooldown. | 1x Phantom Shield +8x Adamantium Steel8x Void Core8x Cursed Souls5x Aether Bindings |
![]() | Lion HeartSupreme | Prideful Resolve — When dealing damage to an enemy, gain a stack of Pride lasting 6s (up to 10 stacks). Each stack grants DEF +5 and RES +5. At 10 stacks, additionally gain Physical DMG Reduction +25% and Magical DMG Reduction +25%. When the stack duration expires, all stacks are removed. | 1x Brave Shield++8x Astral Steel8x Ancient Wood8x Ancient Warhorn |
![]() | RetributionSupreme | Thorn Retribution — When taking damage, deal Contact Damage and inflict Poison on the attacker. Damage is calculated based on damage taken and your Defenses, modified by a 1000% multiplier | 1x Thorn Shield++8x Astral Steel8x Ancient Wood8x Ancient Golem Core12x Mecha Reactor |
![]() | Dragon HeartSupreme | Flame Barrier — Dealing Burn damage converts 20.0% of the damage dealt into Flame Charges. When you take damage with at least 50000 charges, they are consumed to grant a shield equal to 0.5% of your Max HP per 1,000 charges, lasting 8.0s. (Cooldown: 25.0s) | 1x Drake Shield++8x Astral Steel8x Ancient Wood8x Dragon Egg8x Inferno Essence |
![]() | Raijin GuardSupreme | Thunder Clone — When dashing, summon a Thunder Clone for 5.0s. The clone acts as a decoy with a 50.0% chance to draw aggro from enemies within 800 units. When it vanishes or is destroyed, the clone explodes, dealing damage to enemies within 400 units. (Cooldown: 5.0s) | 1x Thunder Shield++8x Astral Steel10x Inferno Essence10x Undine Essence10x Gale Essence |
![]() | Fujin GuardSupreme | Eternal Wind — Chance to block incoming Magical damage: 40.0% | 1x Wind Shield++8x Astral Steel8x Ancient Wood8x Gale Essence5x Venti Soul |
![]() | Thalyssar CurseSupreme | Hex of the Forsaken — Periodically afflicts nearby enemies (1200u, up to 8 targets, 2s cooldown). Each enemy afflicted with Poison, Bleed or Decay grants a Hex stack (max 5), each +6% Damage Reduction and +8% Condition Damage Bonus. | 1x Cursed Shield ++8x Astral Steel8x Void Soul8x Viper Essence8x Crimson Essence |
![]() | Azrael CurseSupreme | Undying Fate — When HP falls below 25.0%, gain a shield but healing received is reduced by -1.0% for 10.0s (Cooldown: 30.0s) | 1x Phantom Shield10x Astral Steel10x Void Soul12x Cursed Souls5x Orichalcum |
Sets
| Icon | Name | Effect | Materials |
|---|---|---|---|
![]() | Iron SetUncommon | — | Iron Steel x5Silver Steel x5 |
![]() | Mythril SetRare | — | Mythril Steel x5 |
![]() | Midas SetLegendary | (2pc) Increase Alteria amount dropped by 50.0% | — |
![]() | Treasure Hunter SetLegendary | (2pc) Increase drop rate by 50.0% | — |
![]() | Azure SetEpic / Mythic / Legendary / Supreme | (2pc) MP +10 / 15 / 25 / 40%; (4pc) Triggering a reaction adds an Azure Sky stack, recover MP and detonates Azure Burst. MP Recovered: Missing MP x Azure Sky stacks x 0.5% Azure Burst: deal damage to enemies in 200 / 220 / 250 / 300 units radius: Base Damage: 15 / 18 / 22 / 30 + Max Mp x 0.04 / 0.06 / 0.08 / 0.12% Multiplier: 25 / 32 / 40 / 50% + Azure Stacks x 0.04 / 0.06 / 0.08 / 0.12% Each stack also increases max MP permantently by 1 / 1 / 1 / 3 | SapphireMystic DustStar DustCosmic DustAncient SapphireAstral Dust |
![]() | Barbarian SetEpic / Mythic / Legendary / Supreme | (2pc) ATK +10 / 12 / 15 / 25%; (4pc) Landing a basic attacks to an enemy grants a Brute Stack for 4s, stacking up to 20 / 25 / 35 / 50 . Each Brute Stack increases Basic Attack damage bonus by 0.5 / 0.75 / 1 / 1.5%. At maximum number of stacks, the bonus increases to 1 / 1.5 / 2 / 3%. | RubyBeast HornAncient RubyAncient Horn |
![]() | Blazing SetEpic / Mythic / Legendary / Supreme | (2pc) Reagent DMG Bonus +10 / 12 / 15 / 25%; (4pc) Increase Burn damage by 40 / 50 / 70 / 100%. Enemies affected by Burn will receive 10 / 12 / 15 / 25% additional Extra Burn damage from any source other than Burn. Upon triggering a IGNIS reaction, add 1 / 1 / 1 / 2 Reaction Chain. | RubyFire EssenceAncient RubyInferno Essence |
![]() | Draconic SetEpic / Mythic / Legendary / Supreme | (2pc) DMG Bonus +5 / 8 / 10 / 15%; (4pc) When an enemy takes Burn damage, unleash a Draconic Slash (radius: 300 / 350 / 400 / 500 units) that deals adaptive damage to nearby enemies. (Cooldown: 2.4 / 1.6 / 1.2 / 0.5s) | AmberWyvern ClawsDragon ClawsAncient Dragon ClawsAncient AmberDragon Head |
![]() | Earthen SetEpic / Mythic / Legendary / Supreme | (2pc) HP +10 / 12 / 15 / 25%; (4pc) Enter Geo Resonance state after trigger a TERRA reaction for 3 / 3 / 4 / 5s (Cooldown: 40 / 35 / 30 / 25s). During this state, 8 / 12 / 16 / 25% of the damage dealt to enemies is converted into Shield. Upon exiting this state, consume all Shield and detonate an explosion that deals damage equal to the Shield consumed to enemies within 300 / 350 / 400 / 500 units radius. | AmberEarth EssenceAncient AmberGaia Essence |
![]() | Glacial SetEpic / Mythic / Legendary / Supreme | (2pc) MP +15 / 20 / 30 / 50%; (4pc) Dealing Frostbite damage converts 1 / 1.5 / 2 / 3% of the damage into a shield for 3 / 3.5 / 4 / 5s. Freezing an enemy deals bonus damage equal to 2 / 2.5 / 3 / 5% of their current HP. | SapphireWater EssenceAqua SoulAncient SapphireUndine Essence |
![]() | Golden SetEpic / Mythic / Legendary / Supreme | (2pc) CRIT Rate +2 / 3.5 / 5 / 8%; DEF +10 / 12 / 15 / 20%; (4pc) Basic attacks critical strikes against enemies grants buffs and triggers Auric Shockwave dealing damage to enemies(AoE: 300 / 320 / 330 / 350 units radius). Damage type: Physical Base Damage: 43 / 54 / 68 / 80 + DEF x 35 / 42 / 55 / 75% Multiplier: 54 / 60 / 68 / 76% Contact damage | AmberBone FragmentsAncient AmberAncient Bone Fragments |
![]() | Guardian SetEpic / Mythic / Legendary / Supreme | (2pc) DEF +6 / 10 / 15 / 20%; RES +6 / 10 / 15 / 20%; (4pc) When taking damage, gain a Sentinel stack lasting 8 / 9 / 10 / 12s (up to 10 stacks). Each stack grants DEF +4 / 5 / 7 / 10 and RES +4 / 5 / 7 / 10. At 10 stacks, gain a shield equal to 15% / 20% / 25% / 40% of max HP for 8s. | AmberObsidian SteelDamascus SteelAdamantium SteelAncient AmberAstral Steel |
![]() | Harbinger SetEpic / Mythic / Legendary / Supreme | (2pc) HP +10 / 12 / 15 / 20%; (4pc) After a successful Dodge, extend Damage Invulnerability period by 2 / 2.5 / 3 / 4s and gain the following (cooldown: 12 / 12 / 12 / 10s): | DiamondBone FragmentsAncient DiamondAncient Bone Fragments |
![]() | Harmony SetEpic / Mythic / Legendary / Supreme | (2pc) Reaction Mastery +20 / 30 / 50 / 100; (4pc) Infuse your next basic attack with a random element for 4.0s every 10 / 8 / 6 / 4.5s | EmeraldSatyr SkinSatyr PendantWar BannerAncient EmeraldAncient Warhorn |
![]() | Miasma SetEpic / Mythic / Legendary / Supreme | (2pc) Condition DMG Bonus +12 / 15 / 20 / 30%; (4pc) Continuously emit a poisonous aura with a radius of 200 / 220 / 250 / 300 units. Enemies within the aura take Poison damage every 1 / 1 / 1 / 0.75s. This damage is increased by 8 / 10 / 12 / 15% for each Poison stack on the target and further scales with their missing HP percentage. | EmeraldPoison EssenceAncient EmeraldViper Essence |
![]() | Mist SetEpic / Mythic / Legendary / Supreme | (2pc) Contact DMG +10 / 12 / 15 / 25%; (4pc) After completing a dodge, conjure a shroud of mist for 2 / 3 / 4 / 5s. While inside, you gain immunity to Physical damage. Enemies within the mist suffer a random debuff and take 0.2 / 0.25 / 0.3 / 0.5% of their current HP as damage each second. | SapphireDemonic MaskDemonic EssenceDemonic EyeAncient SapphireJoker Aces |
![]() | Phantom SetEpic / Mythic / Legendary / Supreme | (2pc) Skill DMG +10 / 12 / 15 / 25%; (4pc) Passive DMG +10 / 20 / 35 / 50% · Phantom Set | DiamondVoid CrystalCursed SoulsVoid CoreAncient DiamondVoid Soul |
![]() | Radiant SetEpic / Mythic / Legendary / Supreme | (2pc) Reaction Mastery +10 / 15 / 20 / 30%; (4pc) When casting your ult skill, gain Radiant Grace (cooldown: 12.0s). Radiant Grace: | DiamondMystic DustStar DustCosmic DustAncient DiamondAstral Dust |
![]() | Scarlet SetEpic / Mythic / Legendary / Supreme | (2pc) ATK +8 / 10 / 12 / 15%; CRIT DMG +8 / 10 / 12 / 15%; (4pc) When reaching 30 / 28 / 25 / 20 action chain stacks, gain Scarlet Fury for 6 / 6.5 / 7 / 8s (cooldown: 4 / 3.5 / 3 / 2s). During Scarlet Fury, gain the following effects: | RubyBeast HideAncient RubyAncient Hide |
![]() | Secret Agent SetEpic / Mythic / Legendary / Supreme | (2pc) Attack Speed +10 / 12 / 15 / 20%; (4pc) Landing a Critical Strike grants a stacking buff for 2 / 2.5 / 3 / 4s, stacking up to 25 / 30 / 35 / 50 times. | EmeraldSharp FangAncient EmeraldAncient Fang |
![]() | Tactician SetEpic / Mythic / Legendary / Supreme | (2pc) MAG +8 / 10 / 12 / 15%; RES +8 / 10 / 12 / 15%; (4pc) DMG Bonus +8 / 12 / 15 / 25% · Enemies with State Conditions or Stat Debuffs receive an extra Stat Debuff (reducing DMG Reduction by 3% / 4% / 5% / 10%) for each active unique Condition or Debuff on them. | SapphireMystic DustStar DustCosmic DustAncient SapphireAstral Dust |
![]() | Tempest SetEpic / Mythic / Legendary / Supreme | (2pc) Reaction Mastery +10 / 12 / 15 / 20%; (4pc) When triggering a VENTI reaction on an enemy add 1 / 1 / 2 / 3 Reaction Chain and apply the following conditions to that enemy: | EmeraldWind EssenceAncient EmeraldGale Essence |
![]() | Tidal SetEpic / Mythic / Legendary / Supreme | (4pc) Each time an AQUA reaction is triggered, obtain 1 / 1 / 2 / 3 additional reaction chain and buff that can be stacked up to 20 / 22 / 25 / 30 times. | SapphireWater EssenceAncient SapphireUndine Essence |
![]() | Vampiric SetEpic / Mythic / Legendary / Supreme | (2pc) Condition DMG Bonus +10 / 12 / 15 / 25%; (4pc) Hemostasis · When enemies within 600 / 800 / 1000 / 1200 units take Bleed damage, absorb 3 / 6 / 10 / 15% of the damage to restore either HP or MP and gain a Blood Charge. At 50 charges, your next skill triggers Blood Burst, damaging nearby enemies and applying debuffs. | RubyVampire TeethVampire BloodVampire LocketAncient RubyPrimordial Heart |
![]() | Verdant SetEpic / Mythic / Legendary / Supreme | (2pc) ATK +10 / 12 / 15 / 20%; (4pc) When performing Basic Attacks trigger Verdant Embrace (cooldown: 2 / 1.5 / 1 / 0.5s). Verdant Embrace: deal adaptive damage to enemies and poison them (AoE: 400 units). Poisoned enemies take additional damage equal to 0.1 / 0.12 / 0.15 / 0.25% of their current HP per Poison Stack. | EmeraldSylvan WoodMystic WoodElder WoodAncient EmeraldAncient Wood |
![]() | Voltic SetEpic / Mythic / Legendary / Supreme | (2pc) Reaction Mastery +12 / 15 / 20 / 30%; (4pc) Whenever an enemy suffers Shock tick damage, hurl a detonating electric bolt at them. The bolt's damage increases by 10 / 12 / 15 / 20% per Shock stack on the target and further scales with their missing HP. This effect can trigger on the same enemy once every 2 / 1.8 / 1.5 / 1s. | AmberWind EssenceVenti SoulAncient AmberGale Essence |






















































































































































































































