Phantom Tower Wiki

Gear

Weapons, armor, shields and set bonuses you equip to survive the Tower.

Weapons

Swords

IconNameEffectMaterials
Iron SwordIron SwordCommon3x Iron Steel
Silver SwordSilver SwordUncommon1x Iron Sword2x Silver Steel2x Wolf Fangs I
Soldier SwordSoldier SwordRareCombat Expertise1x Silver Sword2x Mythril Steel2x Wolf Fangs II
Geo SwordGeo SwordRareGaia Mark1x Silver Sword2x Mythril Steel2x Earth Essence I
Steel ClaymoreSteel ClaymoreRareEvil Mark1x Silver Sword2x Mythril Steel2x Beast Horn I
Bone BladeBone BladeRareCombat Expertise1x Silver Sword2x Mythril Steel2x Bone Fragments I
Knight SwordKnight SwordEpicCombat Expertise — ATK +15%; DMG Bonus +10%1x Soldier Sword2x Obsidian Steel3x Wolf Fangs III
Golem BladeGolem BladeEpicGaia's Mark — Performing Basic Attacks or Skills to enemies with Terra applied, deal Extra Damage equal to 100.0% of the damage dealt.1x Geo Sword2x Obsidian Steel3x Earth Essence II
Sharp ClaymoreSharp ClaymoreEpicEvil Mark — ATK +40%; CRIT DMG +10%; DMG Bonus +10%; Attack Speed -30%; DEF -10%1x Steel Claymore2x Obsidian Steel3x Beast Horn II2x Demonic Mask
Wyrm SlasherWyrm SlasherEpicDragon's Oath — Accumulate Flame Stacks by moving or attacking. Upon reaching 100 Flame Stacks, unleash Dragon Fury around yourself (AoE radius: 500 units), dealing adaptive damage plus an additional 5.0% of enemy HP as Burn Damage (1.5% for Bosses), and applying Burn for 4s. Each activation of Dragon Fury increases its base damage by 1 and its multiplier by 0.1%. Cooldown: 5s1x Bone Blade2x Obsidian Steel3x Bone Fragments II2x Wyvern Claws3x Fire Essence II
Blood CleaverBlood CleaverEpicBlood End — When Basic Attack or Skill damage would bring enemy HP below 10% (5% for Bosses), Execute the target enemy. You also Heal 8% of Max HP.1x Bone Blade2x Obsidian Steel3x Sharp Fang III3x Blood Essence II2x Vampire Teeth
Paladin SwordPaladin SwordMythicCombat Expertise — ATK +20%; DMG Bonus +15%1x Knight Sword3x Damascus Steel5x Wolf Fangs IV
Seismic BladeSeismic BladeMythicGaia's Mark — Performing Basic Attacks or Skills to enemies with Terra applied, deal Extra Damage equal to 120.0% of the damage dealt.1x Golem Blade3x Damascus Steel5x Earth Essence III
Double Edged ClaymoreDouble Edged ClaymoreMythicEvil Mark — ATK +60%; CRIT DMG +5%; DMG Bonus +20%; Attack Speed +20%; DEF -40%1x Sharp Claymore3x Damascus Steel5x Beast Horn III3x Demonic Essence
Dragon BladeDragon BladeMythicDragon's Oath — Accumulate Flame Stacks by moving or attacking. Upon reaching 100 Flame Stacks, unleash Dragon Fury around yourself (AoE radius: 500 units), dealing adaptive damage plus an additional 6.0% of enemy HP as Burn Damage (2% for Bosses), and applying Burn for 4.5s. Each activation of Dragon Fury increases its base damage by 1 and its multiplier by 0.1%. Cooldown: 4s1x Wyrm Slasher3x Damascus Steel5x Bone Fragments III3x Dragon Claws5x Fire Essence III
Sanguine ReaverSanguine ReaverMythicBlood End — When Basic Attack or Skill damage would bring enemy HP below 16% (8% for Bosses), Execute the target enemy. You also Heal 12% of Max HP.1x Blood Cleaver3x Damascus Steel5x Sharp Fang IV5x Blood Essence III3x Vampire Blood
The NamelessThe NamelessMythic5x Aether Bindings
Champion SwordChampion SwordLegendaryCombat Expertise — ATK +30%; DMG Bonus +20%1x Paladin Sword21x Adamantium Steel8x Cursed Fangs
Titan BladeTitan BladeLegendaryGaia's Mark — Performing Basic Attacks or Skills to enemies with Terra applied, deal Extra Damage equal to 150.0% of the damage dealt.1x Seismic Blade8x Adamantium Steel8x Earth Essence IV
Cursed ClaymoreCursed ClaymoreLegendaryEvil Mark — ATK +80%; CRIT DMG +10%; DMG Bonus +30%; Attack Speed +30%; DEF -50%1x Double Edged Claymore8x Adamantium Steel8x Beast Horn IV5x Demonic Eye
Dragon SlayerDragon SlayerLegendaryDragon's Oath — Accumulate Flame Stacks by moving or attacking. Upon reaching 100 Flame Stacks, unleash Dragon Fury around yourself (AoE radius: 500 units), dealing adaptive damage plus an additional 8.0% of enemy HP as Burn Damage (2.5% for Bosses), and applying Burn for 5s. Each activation of Dragon Fury increases its base damage by 1 and its multiplier by 0.1%. Cooldown: 3s1x Dragon Blade8x Adamantium Steel8x Bone Fragments IV5x Ancient Dragon Claws5x Fire Essence IV
ExecutionerExecutionerLegendaryBlood End — When Basic Attack or Skill damage would bring enemy HP below 25% (10% for Bosses), Execute the target enemy. You also Heal 18% of Max HP.1x Sanguine Reaver8x Adamantium Steel8x Sharp Fang V5x Blood Essence IV5x Vampire Locket
Dark Steel SwordDark Steel SwordLegendaryNightfall — Enemies below 50% health are marked with Black Steel Mark. Deal Extra damage to marked enemies and apply Black Steel Debuff.1x Champion Sword8x Adamantium Steel5x Dark Steel5x Void Core5x Aether Bindings
Gaia WrathGaia WrathSupremeGaia's Mark — Performing Basic Attacks or Skills to enemies with Terra applied, deal Extra Damage equal to 200.0% of the damage dealt.1x Titan Blade8x Astral Steel8x Gaia Essence5x Terra Soul5x Elemental Shards
ApocalypseApocalypseSupremeEvil Mark — ATK +110%; CRIT DMG +20%; DMG Bonus +50%; Attack Speed +50%; DEF -50%1x Cursed Claymore8x Astral Steel8x Ancient Horn3x Joker Aces5x Cursed Souls
Dragon BreathDragon BreathSupremeDragon's Oath — Accumulate Flame Stacks by moving or attacking. Upon reaching 100 Flame Stacks, unleash Dragon Fury around yourself (AoE radius: 500 units), dealing adaptive damage plus an additional 10.0% of enemy HP as Burn Damage (3% for Bosses), and applying Burn for 6s. Each activation of Dragon Fury increases its base damage by 3 and its multiplier by 0.2%. Cooldown: 1.5s1x Dragon Slayer8x Astral Steel8x Ancient Bone Fragments3x Dragon Head5x Inferno Essence
Crimson ReaperCrimson ReaperSupremeBlood End — When Basic Attack or Skill damage would bring enemy HP below 35% (12% for Bosses), Execute the target enemy. You also Heal 25% of Max HP.1x Executioner8x Astral Steel8x Ancient Fang10x Crimson Essence3x Primordial Heart
Black Steel SwordBlack Steel SwordSupremeNightfall — Enemies below 65% health are marked with Black Steel Mark. Deal Extra damage to marked enemies and apply Black Steel Debuff.1x Dark Steel Sword8x Astral Steel5x Black Steel5x Void Soul2x Aether Core
Thornbloom LegacyThornbloom LegacySupremeToxin Seeker — When an enemy within 1500 units takes Poison damage, unleash a wave of Thorn Spikes toward them, damaging all enemies in their path. Thorn Spike damage is amplified by 10% for every poison stack on the enemy.
Seventh HeavenSeventh HeavenSupremeFinal Judgement — Casting any Skill will summon 5 Judgement Swords. Judgement Swords resonate with Ethereal Swords. When an Ethereal Sword strikes an enemy, it applies Ethereal Marks (up to 7 marks). Marked enemies take 30.0% more damage per Ethereal Mark from Judgement Swords. The swords prioritize the nearest enemy with the most marks. Cooldown: 1.0s.1x The Nameless5x Aether Core8x Orichalcum8x Tamahagane20x Aether Bindings

Bows

IconNameEffectMaterials
Wooden BowWooden BowCommon2x Simple Wood2x Bat Wings I
Composite BowComposite BowUncommon1x Wooden Bow22x Simple Wood2x Bat Wings II
Recurve BowRecurve BowRareHunter Instinct1x Composite Bow2x Forest Wood2x Bat Wings III
Aero BowAero BowRareGale Mark1x Composite Bow2x Forest Wood2x Wind Essence I
Toxin BowToxin BowRareLethal Touch1x Composite Bow2x Forest Wood2x Sharp Fang II2x Poison Essence I1x Spider Poison
Primitive BowPrimitive BowRareHunter Instinct1x Composite Bow2x Forest Wood2x Bone Fragments I
Ranger BowRanger BowEpicHunter Instinct — Attack Speed +10%; CRIT Rate +10%1x Recurve Bow3x Sylvan Wood20x Spider Silk
Sky BowSky BowEpicGale's Mark — Performing Basic Attacks or Skills to enemies with Venti applied, deal Extra Damage equal to 100.0% of the damage dealt.1x Aero Bow3x Sylvan Wood3x Wind Essence II
Poison BowPoison BowEpicLethal Touch — When attacking enemies afflicted with 5 Poison stacks or more, deal 100.0% of own Attack stat + 2.5% of enemy's Max Health as extra damage. Cooldown: 5s1x Toxin Bow18x Sylvan Wood3x Sharp Fang III3x Poison Essence II
Wild BowWild BowEpicForce of Nature — When performing a Basic Attack, gain a Nature Stack lasting 4s up to 50 stacks. At 50 stacks, additionally add 2% Lifesteal. When the stack duration expires, all stacks are removed. Each stack grants: Attack Speed +0.3% and ATK +0.5%.1x Primitive Bow3x Sylvan Wood3x Bone Fragments II3x Wind Essence II5x Earth Essence II
Winged BowWinged BowEpicFlame Barrage — On a critical hit, conjure a Pyro Ball towards the enemy, applying Burn and dealing 80.0% of your Attack Stat as Burn damage. Pyro Ball can critically strike and gains an extra 50.0% Critical Damage bonus. Additionally, deal bonus Burn damage equal to 0.5% of the enemy's HP.1x Primitive Bow3x Sylvan Wood3x Beast Horn II2x Wyvern Claws3x Fire Essence II
Feral BowFeral BowEpicBlood Mark — Dealing damage to enemies afflicted with Bleed stacks 10 or more, mark them with Blood Mark for 5 s. When the mark expires, it explodes dealing damage equal to 30% of the total damage dealt during the Blood Mark duration and healing you for 4% of the explosion damage. Cooldown: 5s1x Primitive Bow3x Sylvan Wood3x Sharp Fang III3x Blood Essence II
Umbral BowUmbral BowEpicVoid Bolts — Fire 4 Void Bolts at the nearest enemy within 1500 units. These bolts count as Basic Attacks. Cooldown: 4.0s. Attack Speed increases the number of bolts, projectile speed, and reduces cooldown.1x Primitive Bow3x Sylvan Wood3x Sharp Fang III2x Demonic Mask
Hunter BowHunter BowMythicHunter Instinct — Attack Speed +15%; CRIT Rate +15%1x Ranger Bow5x Mystic Wood5x Spider Silk
Storm BowStorm BowMythicGale's Mark — Performing Basic Attacks or Skills to enemies with Venti applied, deal Extra Damage equal to 120.0% of the damage dealt.1x Sky Bow5x Mystic Wood5x Wind Essence III
Corrosive BowCorrosive BowMythicLethal Touch — When attacking enemies afflicted with 5 Poison stacks or more, deal 120.0% of own Attack stat + 5% of enemy's Max Health as extra damage. Cooldown: 4s1x Poison Bow5x Mystic Wood5x Sharp Fang IV5x Poison Essence III5x Void Crystal
Brutal BowBrutal BowMythicForce of Nature — When performing a Basic Attack, gain a Nature Stack lasting 4s up to 50 stacks. At 50 stacks, additionally add 3% Lifesteal. When the stack duration expires, all stacks are removed. Each stack grants: Attack Speed +0.5% and ATK +0.75%.1x Wild Bow5x Mystic Wood5x Bone Fragments III5x Wind Essence III5x Earth Essence III
Draconic BowDraconic BowMythicFlame Barrage — On a critical hit, conjure a Pyro Ball towards the enemy, applying Burn and dealing 100.0% of your Attack Stat as Burn damage. Pyro Ball can critically strike and gains an extra 65.0% Critical Damage bonus. Additionally, deal bonus Burn damage equal to 0.6% of the enemy's HP.1x Winged Bow5x Mystic Wood5x Beast Horn III3x Dragon Claws5x Fire Essence III
Sanguine BowSanguine BowMythicBlood Mark — Dealing damage to enemies afflicted with Bleed stacks 10 or more, mark them with Blood Mark for 5 s. When the mark expires, it explodes dealing damage equal to 40% of the total damage dealt during the Blood Mark duration and healing you for 5% of the explosion damage. Cooldown: 4.5s1x Feral Bow5x Mystic Wood5x Sharp Fang IV5x Blood Essence III3x Void Crystal
Umbral Bow IIUmbral Bow IIMythicVoid Bolts — Fire 5 Void Bolts at the nearest enemy within 1500 units. These bolts count as Basic Attacks. Cooldown: 3.5s. Attack Speed increases the number of bolts, projectile speed, and reduces cooldown.1x Umbral Bow5x Mystic Wood5x Sharp Fang IV3x Demonic Essence3x Void Crystal
Predator BowPredator BowLegendaryHunter Instinct — Attack Speed +25%; CRIT Rate +25%1x Hunter Bow8x Elder Wood8x Spider Silk
Gale BowGale BowLegendaryGale's Mark — Performing Basic Attacks or Skills to enemies with Venti applied, deal Extra Damage equal to 150.0% of the damage dealt.1x Storm Bow8x Elder Wood8x Wind Essence IV
Venom BowVenom BowLegendaryLethal Touch — When attacking enemies afflicted with 5 Poison stacks or more, deal 150.0% of own Attack stat + 7.5% of enemy's Max Health as extra damage. Cooldown: 3s1x Corrosive Bow8x Elder Wood8x Sharp Fang V5x Poison Essence IV5x Void Core
Primordial BowPrimordial BowLegendaryForce of Nature — When performing a Basic Attack, gain a Nature Stack lasting 4s up to 50 stacks. At 50 stacks, additionally add 5% Lifesteal. When the stack duration expires, all stacks are removed. Each stack grants: Attack Speed +0.7% and ATK +1%.1x Brutal Bow8x Elder Wood8x Bone Fragments IV5x Wind Essence IV5x Earth Essence IV
Dragon WingDragon WingLegendaryFlame Barrage — On a critical hit, conjure a Pyro Ball towards the enemy, applying Burn and dealing 120.0% of your Attack Stat as Burn damage. Pyro Ball can critically strike and gains an extra 75.0% Critical Damage bonus. Additionally, deal bonus Burn damage equal to 0.8% of the enemy's HP.1x Draconic Bow8x Elder Wood8x Beast Horn IV5x Ancient Dragon Claws5x Fire Essence IV
Blood ThirsterBlood ThirsterLegendaryBlood Mark — Dealing damage to enemies afflicted with Bleed stacks 10 or more, mark them with Blood Mark for 5 s. When the mark expires, it explodes dealing damage equal to 50% of the total damage dealt during the Blood Mark duration and healing you for 6% of the explosion damage. Cooldown: 4s1x Sanguine Bow8x Elder Wood8x Sharp Fang V5x Blood Essence IV5x Void Core
Umbral Bow IIIUmbral Bow IIILegendaryVoid Bolts — Fire 6 Void Bolts at the nearest enemy within 1500 units. These bolts count as Basic Attacks. Cooldown: 3.0s. Attack Speed increases the number of bolts, projectile speed, and reduces cooldown.1x Umbral Bow II8x Elder Wood8x Sharp Fang V5x Demonic Eye5x Void Core
MaelstromMaelstromSupremeGale's Mark — Performing Basic Attacks or Skills to enemies with Venti applied, deal Extra Damage equal to 200.0% of the damage dealt.1x Gale Bow8x Ancient Wood8x Gale Essence5x Venti Soul5x Elemental Shards
Viper KissViper KissSupremeLethal Touch — When attacking enemies afflicted with 5 Poison stacks or more, deal 200.0% of own Attack stat + 10% of enemy's Max Health as extra damage. Cooldown: 2s1x Venom Bow8x Ancient Wood8x Ancient Fang8x Viper Essence3x Void Soul
Nature WrathNature WrathSupremeForce of Nature — When performing a Basic Attack, gain a Nature Stack lasting 5s up to 50 stacks. At 50 stacks, additionally add 8% Lifesteal. When the stack duration expires, all stacks are removed. Each stack grants: Attack Speed +1% and ATK +1.25%.1x Primordial Bow8x Ancient Wood8x Ancient Bone Fragments10x Gale Essence10x Gaia Essence
ProminenceProminenceSupremeFlame Barrage — On a critical hit, conjure a Pyro Ball towards the enemy, applying Burn and dealing 160.0% of your Attack Stat as Burn damage. Pyro Ball can critically strike and gains an extra 100.0% Critical Damage bonus. Additionally, deal bonus Burn damage equal to 1.0% of the enemy's HP.1x Dragon Wing8x Ancient Wood8x Ancient Horn10x Inferno Essence3x Dragon Head
Last WhisperLast WhisperSupremeBlood Mark — Dealing damage to enemies afflicted with Bleed stacks 10 or more, mark them with Blood Mark for 5 s. When the mark expires, it explodes dealing damage equal to 75% of the total damage dealt during the Blood Mark duration and healing you for 10% of the explosion damage. Cooldown: 3s1x Blood Thirster8x Ancient Wood8x Ancient Fang10x Crimson Essence3x Void Soul
Void EchoVoid EchoSupremeVoid Bolts — Fire 8 Void Bolts at the nearest enemy within 1600 units. These bolts count as Basic Attacks. Cooldown: 2.0s. Attack Speed increases the number of bolts, projectile speed, and reduces cooldown.1x Umbral Bow III8x Ancient Wood8x Ancient Fang3x Joker Aces3x Void Soul
Sereth NeedleSereth NeedleSupremeWinter Breath — Basic Attacks launch a piercing ice needle that travels 1600 units. The needle deals damage and apply slow to all enemies in its path. If a needle kills an enemy, it detonates Frostbloom, dealing AoE damage.

Rods

IconNameEffectMaterials
Wood RodWood RodCommon3x Magic Dust3x Slime Gel I3x Rat Tail I
Mirage RodMirage RodUncommon1x Wood Rod8x Magic Dust2x Slime Gel II2x Rat Tail II
Runic RodRunic RodRareAncient Knowledge1x Mirage Rod2x Magic Dust2x Slime Gel III2x Rat Tail III
Magus RodMagus RodEpicAncient Knowledge — MAG +15%; Reaction DMG Bonus +20%1x Runic Rod3x Mystic Dust3x Slime Gel IV
Mystic RodMystic RodEpicTotal Eclipse — Total Eclipse1x Runic Rod3x Mystic Dust10x Mecha Parts
Flame RodFlame RodEpicInferno's Mark — Performing Basic Attacks or Skills to enemies with Ignis applied, deal Extra Damage equal to 100.0% of the damage dealt.1x Runic Rod3x Mystic Dust3x Fire Essence II
Hydro RodHydro RodEpicUndine's Mark — Performing Basic Attacks or Skills to enemies with Aqua applied, deal Extra Damage equal to 100.0% of the damage dealt.1x Runic Rod3x Mystic Dust3x Water Essence II
Twin RodTwin RodEpicArcanum Calamity — After a Reaction occurs, add 1 Reaction Chain and trigger Arcanum Explosion dealing AoE damage (220 units radius) after obtaining Arcane Boon. Arcane Boon:1x Runic Rod3x Mystic Dust3x Beast Horn II2x Satyr Skin
Bane WandBane WandEpicVoid Touch — Condition DMG Bonus +10%1x Runic Rod3x Mystic Dust3x Sylvan Wood10x Void Crystal
Meteor ScepterMeteor ScepterEpicAstral Strike — Fire 1 Astral bolts at enemies within 1500 units when they take Skill damage1x Runic Rod3x Mystic Dust3x Sylvan Wood1x Wyvern Claws
Archmage RodArchmage RodMythicAncient Knowledge — MAG +20%; Reaction DMG Bonus +30%1x Magus Rod5x Star Dust13x Slime Gel V
Arcane RodArcane RodMythicTotal Eclipse — Total Eclipse1x Mystic Rod5x Star Dust3x Mecha Parts3x Golem Core
Cinder RodCinder RodMythicInferno's Mark — Performing Basic Attacks or Skills to enemies with Ignis applied, deal Extra Damage equal to 120.0% of the damage dealt.1x Flame Rod5x Star Dust5x Fire Essence III
Oceanic RodOceanic RodMythicUndine's Mark — Performing Basic Attacks or Skills to enemies with Aqua applied, deal Extra Damage equal to 120.0% of the damage dealt.1x Hydro Rod5x Star Dust5x Water Essence III
Gemini RodGemini RodMythicArcanum Calamity — After a Reaction occurs, add 1 Reaction Chain and trigger Arcanum Explosion dealing AoE damage (240 units radius) after obtaining Arcane Boon. Arcane Boon:1x Twin Rod5x Star Dust5x Beast Horn III3x Satyr Pendant
Corrupted WandCorrupted WandMythicVoid Touch — Condition DMG Bonus +20%1x Bane Wand5x Star Dust5x Mystic Wood3x Void Crystal
Meteor Scepter IIMeteor Scepter IIMythicAstral Strike — Fire 1 Astral bolts at enemies within 1500 units when they take Skill damage1x Meteor Scepter5x Star Dust5x Mystic Wood3x Dragon Claws
Heaven SparkHeaven SparkMythic5x Aether Bindings
Monarch RodMonarch RodLegendaryAncient Knowledge — MAG +25%; Reaction DMG Bonus +40%1x Archmage Rod8x Cosmic Dust8x Slime Gel V
Solar RodSolar RodLegendaryTotal Eclipse — Total Eclipse1x Arcane Rod8x Cosmic Dust13x Mecha Reactor5x Advanced Golem Core
Volcanic RodVolcanic RodLegendaryInferno's Mark — Performing Basic Attacks or Skills to enemies with Ignis applied, deal Extra Damage equal to 150.0% of the damage dealt.1x Cinder Rod8x Cosmic Dust5x Fire Essence IV
Tidal RodTidal RodLegendaryUndine's Mark — Performing Basic Attacks or Skills to enemies with Aqua applied, deal Extra Damage equal to 150.0% of the damage dealt.1x Oceanic Rod8x Cosmic Dust5x Water Essence IV
Trinity RodTrinity RodLegendaryArcanum Calamity — After a Reaction occurs, add 1 Reaction Chain and trigger Arcanum Explosion dealing AoE damage (270 units radius) after obtaining Arcane Boon. Arcane Boon:1x Gemini Rod8x Cosmic Dust8x Beast Horn IV5x War Banner
Necrotic WandNecrotic WandLegendaryVoid Touch — Condition DMG Bonus +30%1x Corrupted Wand8x Cosmic Dust8x Elder Wood5x Void Core10x Cursed Souls
Dark Steel RodDark Steel RodLegendaryUmbral Despair — Upon dealing Skill Damage to an Enemy, create a Black Vortex that continuosly damage and pulls enemies towards it (cooldown: 6.0s)1x Monarch Rod8x Cosmic Dust5x Dark Steel5x Void Core5x Aether Bindings
Meteor Scepter IIIMeteor Scepter IIILegendaryAstral Strike — Fire 2 Astral bolts at enemies within 1500 units when they take Skill damage1x Meteor Scepter II8x Cosmic Dust8x Elder Wood5x Ancient Dragon Claws8x Ignis Soul
Eclipse VeilEclipse VeilSupremeTotal Eclipse — Total Eclipse1x Solar Rod8x Astral Dust3x Ancient Golem Core8x Mecha Reactor5x Elemental Shards
HellfireHellfireSupremeInferno's Mark — Performing Basic Attacks or Skills to enemies with Ignis applied, deal Extra Damage equal to 200.0% of the damage dealt.1x Volcanic Rod8x Astral Dust8x Inferno Essence5x Ignis Soul5x Elemental Shards
AbyssAbyssSupremeUndine's Mark — Performing Basic Attacks or Skills to enemies with Aqua applied, deal Extra Damage equal to 200.0% of the damage dealt.1x Tidal Rod8x Astral Dust8x Undine Essence5x Aqua Soul5x Elemental Shards
CatastropheCatastropheSupremeArcanum Calamity — After a Reaction occurs, add 2 Reaction Chain and trigger Arcanum Explosion dealing AoE damage (300 units radius) after obtaining Arcane Boon. Arcane Boon:1x Trinity Rod8x Astral Dust8x Ancient Horn3x Ancient Warhorn5x Elemental Shards
OblivionOblivionSupremeVoid Touch — Condition DMG Bonus +50%1x Necrotic Wand8x Astral Dust8x Ancient Wood3x Void Soul5x Cursed Souls
Black Steel RodBlack Steel RodSupremeUmbral Despair — Upon dealing Skill Damage to an Enemy, create a Black Vortex that continuosly damage and pulls enemies towards it (cooldown: 5.0s)1x Dark Steel Rod10x Astral Dust5x Black Steel5x Void Soul2x Aether Core
Astral HalberdAstral HalberdSupremeAstral Strike — Fire 3 Astral bolts at enemies within 1600 units when they take Skill damage1x Meteor Scepter III8x Astral Dust8x Ancient Wood3x Dragon Head5x Ignis Soul
Sandreaver CoreSandreaver CoreSupremeCinder Core — A Cinder Core accompanies you in battle, seeking out enemies within 1500 units and moving toward its target, dealing damage to all enemies in its path.
Heaven VerdictHeaven VerdictSupremeAetheric Overload — Dealing Skill damage applies Aetheric Marks (Max 7). Marked enemies take Damage over Time that scales with the number of Marks. Hitting an enemy with 7 Marks with a Skill triggers Aetheric Burst, dealing additional damage to that target.1x Heaven Spark5x Aether Core8x Orichalcum8x Tamahagane20x Aether Bindings

Katana

IconNameEffectMaterials
KatanaKatanaEpic3x Obsidian Steel3x Sharp Fang III
Shadow BladeShadow BladeMythicMoon Veil — Avoiding any source of damage for 8.0s will grant you Moon Veil, increasing your Movement Speed by 20.0% until the next action. Upon entering combat with Moon Veil active, the veil will be consumed activating the following:1x Katana5x Damascus Steel5x Sharp Fang IV3x Void Crystal
Cloud BladeCloud BladeMythicThunder Rage — When reaching 30 Action Count, gain buff and enter Thunder God state for 6.0s. While in Thunder God state, each basic attack unleashes a Thunder that deals damage to the nearest 2 enemies within 1000 units range.1x Katana5x Damascus Steel5x Water Essence III5x Fire Essence III5x Wind Essence III
KotetsuKotetsuMythicInfinity Edge — Landing a Physical critical hit will cast Infinity Cut on the enemy, dealing damage 2 times to enemies hit (AoE: 200 units radius). Cooldown: 1.2s1x Katana5x Damascus Steel20x Aether Bindings
Ghost EdgeGhost EdgeLegendaryMoon Veil — Avoiding any source of damage for 6.0s will grant you Moon Veil, increasing your Movement Speed by 30.0% until the next action. Upon entering combat with Moon Veil active, the veil will be consumed activating the following:1x Shadow Blade8x Adamantium Steel8x Sharp Fang V5x Void Core
Nimbus ShadeNimbus ShadeLegendaryThunder Rage — When reaching 25 Action Count, gain buff and enter Thunder God state for 7.0s. While in Thunder God state, each basic attack unleashes a Thunder that deals damage to the nearest 3 enemies within 1100 units range.1x Cloud Blade8x Adamantium Steel10x Water Essence IV10x Fire Essence IV10x Wind Essence IV
YamatoYamatoLegendaryInfinity Edge — Landing a Physical critical hit will cast Infinity Cut on the enemy, dealing damage 2 times to enemies hit (AoE: 270 units radius). Cooldown: 0.6s1x Kotetsu6x Tamahagane8x Adamantium Steel5x Aether Bindings
Moon ShadowMoon ShadowSupremeMoon Veil — Avoiding any source of damage for 4.0s will grant you Moon Veil, increasing your Movement Speed by 50.0% until the next action. Upon entering combat with Moon Veil active, the veil will be consumed activating the following:1x Ghost Edge3x Tamahagane8x Ancient Fang3x Void Soul8x Cursed Souls
Raijin FuryRaijin FurySupremeThunder Rage — When reaching 20 Action Count, gain buff and enter Thunder God state for 8.0s. While in Thunder God state, each basic attack unleashes a Thunder that deals damage to the nearest 5 enemies within 1200 units range.1x Nimbus Shade3x Tamahagane10x Undine Essence10x Inferno Essence10x Gale Essence
MasamuneMasamuneSupremeInfinity Edge — Landing a Physical critical hit will cast Infinity Cut on the enemy, dealing damage 2 times to enemies hit (AoE: 350 units radius). Cooldown: 0.2s1x Yamato5x Tamahagane8x Astral Steel2x Aether Core8x Aether Bindings

Axe

IconNameEffectMaterials
Giant AxeGiant AxeEpicCombat Expertise — ATK +15%; DMG Bonus +10%3x Obsidian Steel3x Bone Fragments II
Colossal AxeColossal AxeMythicColossal Force — Colossal Force1x Giant Axe5x Damascus Steel5x Sharp Fang IV3x Satyr Pendant
Sentinel HammerSentinel HammerMythicTitan Aura — DEF +20%; Contact DMG +30%1x Giant Axe5x Damascus Steel5x Bone Fragments III3x Golem Core
Goliath ClawGoliath ClawLegendaryColossal Force — Colossal Force1x Colossal Axe8x Adamantium Steel8x Sharp Fang V5x War Banner
DefenderDefenderLegendaryTitan Aura — DEF +30%; Contact DMG +50%1x Sentinel Hammer8x Adamantium Steel8x Bone Fragments IV5x Advanced Golem Core
WorldsplitterWorldsplitterSupremeColossal Force — Colossal Force1x Goliath Claw3x Orichalcum8x Astral Steel8x Ancient Fang3x Ancient Warhorn
JuggernautJuggernautSupremeTitan Aura — DEF +50%; Contact DMG +80%1x Defender3x Orichalcum8x Astral Steel8x Ancient Bone Fragments3x Ancient Golem Core
Basaltusk MaulBasaltusk MaulSupremeSavage Fury — Your Basic Attacks unleash Savage Cleave (radius: 450 units), dealing damage to enemies on contact

Daggers

IconNameEffectMaterials
DaggerDaggerEpicCombat Expertise — ATK +15%; DMG Bonus +10%3x Obsidian Steel3x Sharp Fang III
Shadow DaggerShadow DaggerMythicStygian Quills — Upon dodging, fire 9 projectiles at random enemies within 1600 units. These projectiles count as Basic Attacks and deal increased damage based on your Movement Speed. Cooldown: 0.8s1x Dagger5x Damascus Steel5x Sharp Fang IV3x Demonic Essence
Sharp EdgeSharp EdgeMythicTerminal Countdown — Basic Attacks and Skills apply 1 and 2 Marks to enemies, respectively. At 8 Marks, trigger Terminal Blow, dealing AoE damage to all nearby foes. Execution: Terminal Blow damage increases based on the target's missing Health (up to 100% bonus damage).1x Dagger5x Damascus Steel5x Sharp Fang IV3x Vampire Blood
CadenceCadenceMythicOverkill — Defeating an enemy grants an Overkill stack for 4.2s(max: 5). Each stack provides +8.0% Heavy Crit. Heavy Crit: A final multiplier applied to Critical Hits (calculated after Critical Damage)1x Dagger5x Damascus Steel20x Aether Bindings
Shadow Dagger IIShadow Dagger IILegendaryStygian Quills — Upon dodging, fire 10 projectiles at random enemies within 1700 units. These projectiles count as Basic Attacks and deal increased damage based on your Movement Speed. Cooldown: 0.5s1x Shadow Dagger8x Adamantium Steel8x Sharp Fang V5x Demonic Eye
Sharp Edge IISharp Edge IILegendaryTerminal Countdown — Basic Attacks and Skills apply 1 and 2 Marks to enemies, respectively. At 8 Marks, trigger Terminal Blow, dealing AoE damage to all nearby foes. Execution: Terminal Blow damage increases based on the target's missing Health (up to 100% bonus damage).1x Sharp Edge8x Adamantium Steel8x Sharp Fang V5x Vampire Locket
Cadence IICadence IILegendaryOverkill — Defeating an enemy grants an Overkill stack for 4.5s(max: 6). Each stack provides +10.0% Heavy Crit. Heavy Crit: A final multiplier applied to Critical Hits (calculated after Critical Damage)1x Cadence6x Tamahagane8x Adamantium Steel5x Aether Bindings
ShadowlessShadowlessSupremeStygian Quills — Upon dodging, fire 12 projectiles at random enemies within 1800 units. These projectiles count as Basic Attacks and deal increased damage based on your Movement Speed. Cooldown: 0.2s1x Shadow Dagger II3x Orichalcum8x Astral Steel8x Ancient Fang3x Joker Aces
Last FrameLast FrameSupremeTerminal Countdown — Basic Attacks and Skills apply 1 and 2 Marks to enemies, respectively. At 8 Marks, trigger Terminal Blow, dealing AoE damage to all nearby foes. Execution: Terminal Blow damage increases based on the target's missing Health (up to 100% bonus damage).1x Sharp Edge II3x Orichalcum8x Astral Steel8x Ancient Fang3x Primordial Heart
TempoTempoSupremeOverkill — Defeating an enemy grants an Overkill stack for 5.0s(max: 8). Each stack provides +15.0% Heavy Crit. Heavy Crit: A final multiplier applied to Critical Hits (calculated after Critical Damage)1x Cadence II5x Tamahagane8x Astral Steel2x Aether Core8x Aether Bindings
Vhariel JudgementVhariel JudgementSupremeHallowed Requiem — Hallowed Cross: Defeating an enemy triggers a cross-shaped area burst. Arcslash: When dodging, strike nearby enemies. Arcslash base damage increases by 1 per kill, or 3 if the enemy is slain by Hallowed Cross or Arcslash. Arcslash damage thus scales with the number of enemies defeated during the run.

Armors

Heavy Armors

IconNameEffectMaterials
Militia ArmorMilitia ArmorUncommon1x Leather Vest3x Common Leather2x Silver Steel3x Wolf Fur I
Mythril ArmorMythril ArmorRareSentinel Guard1x Militia Armor2x Simple Leather1x Mythril Steel2x Wolf Fur II
Knight ArmorKnight ArmorEpicSentinel Guard — HP +800; DEF +15%1x Mythril Armor3x Tough Leather2x Obsidian Steel2x Wolf Fur III
Drake ArmorDrake ArmorEpicDragon's Aura — Deal 20.0% of your Total HP as Burn Damage to enemies in contact every 1.0s.1x Mythril Armor3x Tough Leather2x Obsidian Steel2x Wyvern Scales
Mercenary BattlegarbMercenary BattlegarbEpicWargod Bless — When dealing damage to an enemy, gain a stack of Wargod Bless lasting 4s (up to 15 stacks). Each stack grants DMG Bonus +1%. At 15 stacks, additionally gain ATK +10. When the stack duration expires, all stacks are removed.1x Mythril Armor3x Tough Leather2x Obsidian Steel2x Satyr Skin
Paladin ArmorPaladin ArmorMythicSentinel Guard — HP +1200; DEF +25%1x Knight Armor5x Thick Leather3x Damascus Steel5x Wolf Fur IV
Dragon MailDragon MailMythicDragon's Aura — Deal 40.0% of your Total HP as Burn Damage to enemies in contact every 1.0s.1x Drake Armor5x Thick Leather3x Damascus Steel3x Dragon Scales
Gladiator ArmorGladiator ArmorMythicWargod Bless — When dealing damage to an enemy, gain a stack of Wargod Bless lasting 4s (up to 15 stacks). Each stack grants DMG Bonus +1.25%. At 15 stacks, additionally gain ATK +12. When the stack duration expires, all stacks are removed.1x Mercenary Battlegarb5x Thick Leather3x Damascus Steel3x Satyr Pendant
Golem ArmorGolem ArmorMythicTerra Protection — DEF +10%1x Knight Armor5x Thick Leather3x Damascus Steel8x Earth Essence III
Royal ArmorRoyal ArmorLegendarySentinel Guard — HP +2000; DEF +40%1x Paladin Armor8x Mystic Leather5x Adamantium Steel5x Cursed Fur
Elder Dragon MailElder Dragon MailLegendaryDragon's Aura — Deal 60.0% of your Total HP as Burn Damage to enemies in contact every 0.8s.1x Dragon Mail8x Mystic Leather5x Adamantium Steel5x Ancient Dragon Scales
Warlord ArmorWarlord ArmorLegendaryWargod Bless — When dealing damage to an enemy, gain a stack of Wargod Bless lasting 5s (up to 15 stacks). Each stack grants DMG Bonus +1.5%. At 15 stacks, additionally gain ATK +20. When the stack duration expires, all stacks are removed.1x Gladiator Armor8x Mystic Leather5x Adamantium Steel5x War Banner
Gaia ProtectionGaia ProtectionLegendaryTerra Protection — DEF +20%1x Golem Armor8x Mystic Leather5x Adamantium Steel8x Earth Essence IV10x Terra Soul
Dark Steel ArmorDark Steel ArmorLegendaryShadow Bastion — When taking 2500 cumulative damage, trigger Shadow Bind (deal damage and stun) affecting enemies within 250 units range. Additionally, heal for 3% of the damage dealt (cooldown: 1.0s).1x Royal Armor8x Adamantium Steel5x Dark Steel5x Void Core5x Aether Bindings
Starfire GuardStarfire GuardSupremeDragon's Aura — Deal 100.0% of your Total HP as Burn Damage to enemies in contact every 0.7s.1x Elder Dragon Mail8x Ancient Leather5x Astral Steel3x Dragon Egg
Conqueror ArmorConqueror ArmorSupremeWargod Bless — When dealing damage to an enemy, gain a stack of Wargod Bless lasting 5s (up to 20 stacks). Each stack grants DMG Bonus +2.5%. At 20 stacks, additionally gain ATK +30. When the stack duration expires, all stacks are removed.1x Warlord Armor8x Ancient Leather5x Astral Steel3x Ancient Warhorn
Black Steel ArmorBlack Steel ArmorSupremeShadow Bastion — When taking 5000 cumulative damage, trigger Shadow Bind (deal damage and stun) affecting enemies within 300 units range. Additionally, heal for 5% of the damage dealt (cooldown: 0.5s).1x Dark Steel Armor10x Astral Steel5x Black Steel5x Void Soul2x Aether Core

Light Vests

IconNameEffectMaterials
Leather VestLeather VestCommon2x Common Leather2x Bear Fur I
Traveler VestTraveler VestUncommon1x Leather Vest2x Common Leather2x Beast Hide I2x Bear Fur II
Survival VestSurvival VestRareWar Hunter1x Traveler Vest2x Simple Leather2x Beast Hide II2x Bear Fur III
Battle VestBattle VestEpicWar Hunter — ATK +10%; CRIT DMG +15%1x Survival Vest3x Tough Leather3x Beast Hide III
Thief CloakThief CloakEpicSilent Death — CRIT DMG +10%1x Survival Vest3x Tough Leather3x Beast Hide III2x Demonic Mask
Monk GarbMonk GarbEpicQuick Strike — Attack Speed +10%; Base ATK DMG +15%1x Survival Vest3x Tough Leather3x Beast Hide III10x Void Crystal
Veteran VestVeteran VestMythicWar Hunter — ATK +15%; CRIT DMG +25%1x Battle Vest5x Thick Leather5x Beast Hide IV
Black CloakBlack CloakMythicSilent Death — CRIT DMG +16%1x Thief Cloak5x Thick Leather5x Beast Hide IV3x Demonic Essence
Storm GearStorm GearMythicVenti Protection — ATK +10%1x Battle Vest20x Thick Leather5x Beast Hide IV5x Wind Essence III
Drifter GarbDrifter GarbMythicQuick Strike — Attack Speed +15%; Base ATK DMG +25%1x Monk Garb5x Thick Leather5x Beast Hide IV3x Void Crystal
Noble VestNoble VestLegendaryWar Hunter — ATK +20%; CRIT DMG +40%1x Veteran Vest8x Mystic Leather8x Beast Hide V
Assassin CloakAssassin CloakLegendarySilent Death — CRIT DMG +22%1x Black Cloak8x Mystic Leather8x Beast Hide V5x Demonic Eye
Gale ProtectionGale ProtectionLegendaryVenti Protection — ATK +20%1x Storm Gear32x Mystic Leather8x Beast Hide V8x Wind Essence IV10x Venti Soul
Striker GarbStriker GarbLegendaryQuick Strike — Attack Speed +20%; Base ATK DMG +40%1x Drifter Garb8x Mystic Leather8x Beast Hide V5x Void Core
Nightshade CloakNightshade CloakSupremeSilent Death — CRIT DMG +30%1x Assassin Cloak8x Ancient Leather8x Ancient Hide3x Joker Aces
Phantom GarbPhantom GarbSupremeQuick Strike — Attack Speed +30%; Base ATK DMG +60%1x Striker Garb8x Ancient Leather8x Ancient Hide3x Void Soul
Divine AuraDivine AuraSupremeTerta Aegis — ATK +20%; MAG +20%; HP +20%; DMG Bonus +20%1x Inferno Protection1x Undine Protection1x Gale Protection1x Gaia Protection5x Aether Core

Robes

IconNameEffectMaterials
Grey RobeGrey RobeUncommon1x Leather Vest2x Common Leather2x Magic Dust2x Slime Gel I
Mage RobeMage RobeRareMage Knowledge1x Grey Robe2x Simple Leather2x Magic Dust2x Slime Gel II
Wizard RobeWizard RobeEpicMage Knowledge — MAG +10%; Reaction DMG Bonus +20%1x Mage Robe3x Tough Leather3x Mystic Dust3x Slime Gel III
Black RobeBlack RobeEpicImperial Wisdom — MAG +10%; Reaction DMG Bonus +18%; Reagent DMG Bonus +18%; Skill Cost Reduction +10%1x Mage Robe3x Tough Leather3x Mystic Dust2x Vampire Teeth
Adept RobeAdept RobeEpicChronostasis — When your health drops below 10.0%, enter Chrono Stasis state for 2.0s. While in this state, heal for 8% of your MAG every 0.5s and knockback enemies around you.1x Mage Robe3x Tough Leather3x Mystic Dust1x Golem Core
Sorcerer RobeSorcerer RobeMythicMage Knowledge — MAG +15%; Reaction DMG Bonus +25%1x Wizard Robe5x Thick Leather5x Star Dust5x Slime Gel IV
Dark RobeDark RobeMythicImperial Wisdom — MAG +15%; Reaction DMG Bonus +25%; Reagent DMG Bonus +25%; Skill Cost Reduction +20%1x Black Robe5x Thick Leather5x Star Dust3x Vampire Blood
Fire CoatFire CoatMythicIgnis Protection — MAG +10%1x Wizard Robe5x Thick Leather10x Star Dust5x Fire Essence III
Ocean DressOcean DressMythicAqua Protection — HP +10%1x Wizard Robe5x Thick Leather5x Star Dust5x Water Essence III
Temporal CapeTemporal CapeMythicChronostasis — When your health drops below 15.0%, enter Chrono Stasis state for 2.5s. While in this state, heal for 14% of your MAG every 0.5s and knockback enemies around you.1x Adept Robe5x Thick Leather5x Star Dust3x Golem Core
Magistral RobeMagistral RobeLegendaryMage Knowledge — MAG +25%; Reaction DMG Bonus +40%1x Sorcerer Robe8x Mystic Leather8x Cosmic Dust5x Slime Gel V
Eternal RobeEternal RobeLegendaryImperial Wisdom — MAG +20%; Reaction DMG Bonus +35%; Reagent DMG Bonus +35%; Skill Cost Reduction +30%1x Dark Robe8x Mystic Leather8x Cosmic Dust5x Vampire Locket
Inferno ProtectionInferno ProtectionLegendaryIgnis Protection — MAG +20%1x Fire Coat8x Mystic Leather16x Cosmic Dust8x Fire Essence IV10x Ignis Soul
Undine ProtectionUndine ProtectionLegendaryAqua Protection — HP +20%1x Ocean Dress8x Mystic Leather8x Cosmic Dust8x Water Essence IV10x Aqua Soul
Timekeeper CapeTimekeeper CapeLegendaryChronostasis — When your health drops below 20.0%, enter Chrono Stasis state for 3.0s. While in this state, heal for 20% of your MAG every 0.3s and knockback enemies around you.1x Temporal Cape8x Mystic Leather8x Cosmic Dust5x Advanced Golem Core
Emperor ArmorEmperor ArmorSupremeImperial Wisdom — MAG +30%; Reaction DMG Bonus +50%; Reagent DMG Bonus +50%; Skill Cost Reduction +50%1x Eternal Robe8x Ancient Leather8x Astral Dust3x Primordial Heart
Cape of EternityCape of EternitySupremeChronostasis — When your health drops below 30.0%, enter Chrono Stasis state for 3.0s. While in this state, heal for 30% of your MAG every 0.3s and knockback enemies around you.1x Timekeeper Cape8x Ancient Leather8x Astral Dust3x Ancient Golem Core

Shields

IconNameEffectMaterials
Soldier ShieldSoldier ShieldRareSentinel Guard3x Mythril Steel3x Forest Wood
Brave Shield +Brave Shield +MythicPrideful Resolve — +100 Resistance. Dealing damage grants Pride stacks (max 10, 4s), each +1.5% Defense and Resistance; at 10 stacks, +10% physical and magical damage reduction.1x Brave Shield5x Damascus Steel5x Mystic Wood5x Satyr Pendant
Thorn Shield +Thorn Shield +MythicThorn Retribution — Reflect 300% of damage taken back to the attacker and inflict 1 Poison stack.1x Thorn Shield5x Damascus Steel5x Mystic Wood5x Golem Core5x Mecha Parts
Drake Shield +Drake Shield +MythicFlame Barrier — Burn damage stores 12% as Flame Charges; at 15,000+ charges, taking damage consumes them for a shield (0.6% Max HP per 1000 charges) lasting 6s (24s cooldown). Immune to Burn.1x Drake Shield5x Damascus Steel5x Mystic Wood5x Dragon Scale5x Fire Essence
Thunder Shield +Thunder Shield +MythicThunder Clone — Dashing summons a Thunder Clone for 4.2s that draws aggro (30% chance, 650u) and explodes when it vanishes (320u). 7s cooldown.1x Thunder Shield5x Damascus Steel5x Fire Essence5x Water Essence5x Wind Essence
Wind Shield +Wind Shield +MythicEternal Wind — 15% chance to block incoming Magical damage and immunity to VENTI-type damage.1x Wind Shield5x Damascus Steel5x Mystic Wood5x Wind Essence1x Venti Soul
Cursed Shield +Cursed Shield +MythicHex of the Forsaken — Periodically afflicts nearby enemies (950u, up to 4 targets, 3.5s cooldown). Each enemy afflicted with Poison, Bleed or Decay grants a Hex stack (max 5), each +3% Damage Reduction.1x Cursed Shield5x Damascus Steel5x Void Crystal5x Poison Essence5x Blood Essence
Phantom Shield +Phantom Shield +MythicUndying Fate — Below 18% HP, gain a shield equal to 110% HP, +15% Damage Reduction and +25% Movement Speed for 10s (healing reduced 99%). 50s cooldown.1x Phantom Shield5x Damascus Steel5x Void Crystal3x Cursed Souls2x Aether Bindings
Brave ShieldBrave ShieldLegendaryPrideful Resolve — When dealing damage to an enemy, gain a stack of Pride lasting 5s (up to 10 stacks). Each stack grants DEF +3 and RES +3. At 10 stacks, additionally gain Physical DMG Reduction +15% and Magical DMG Reduction +15%. When the stack duration expires, all stacks are removed.1x Brave Shield+8x Adamantium Steel8x Elder Wood8x War Banner
Brave Shield ++Brave Shield ++LegendaryPrideful Resolve — +150 Resistance. Dealing damage grants Pride stacks (max 10, 5s), each +2% Defense and Resistance; at 10 stacks, +15% physical and magical damage reduction.1x Brave Shield +8x Adamantium Steel8x Elder Wood8x War Banner
Thorn ShieldThorn ShieldLegendaryThorn Retribution — When taking damage, deal Contact Damage and inflict Poison on the attacker. Damage is calculated based on damage taken and your Defenses, modified by a 600% multiplier1x Thorn Shield+8x Adamantium Steel8x Elder Wood8x Advanced Golem Core20x Mecha Reactor
Thorn Shield ++Thorn Shield ++LegendaryThorn Retribution — Reflect 600% of damage taken back to the attacker and inflict 2 Poison stacks.1x Thorn Shield +8x Adamantium Steel8x Elder Wood8x Advanced Golem Core8x Mecha Reactor
Drake ShieldDrake ShieldLegendaryFlame Barrier — Dealing Burn damage converts 16.0% of the damage dealt into Flame Charges. When you take damage with at least 25000 charges, they are consumed to grant a shield equal to 0.4% of your Max HP per 1,000 charges, lasting 7.0s. (Cooldown: 28.0s)1x Drake Shield+8x Adamantium Steel8x Elder Wood8x Ancient Dragon Scales8x Fire Essence IV
Drake Shield ++Drake Shield ++LegendaryFlame Barrier — Burn damage stores 16% as Flame Charges; at 25,000+ charges, taking damage consumes them for a shield (0.8% Max HP per 1000 charges) lasting 8s (22s cooldown). Immune to Burn.1x Drake Shield +8x Adamantium Steel8x Elder Wood8x Ancient Dragon Scale8x Fire Essence
Thunder ShieldThunder ShieldLegendaryThunder Clone — When dashing, summon a Thunder Clone for 4.5s. The clone acts as a decoy with a 35.0% chance to draw aggro from enemies within 700 units. When it vanishes or is destroyed, the clone explodes, dealing damage to enemies within 350 units. (Cooldown: 6.0s)1x Thunder Shield+8x Adamantium Steel8x Fire Essence IV8x Water Essence IV8x Wind Essence IV
Thunder Shield ++Thunder Shield ++LegendaryThunder Clone — Dashing summons a Thunder Clone for 4.5s that draws aggro (35% chance, 700u) and explodes when it vanishes (350u). 6s cooldown.1x Thunder Shield +8x Adamantium Steel8x Fire Essence8x Water Essence8x Wind Essence
Wind ShieldWind ShieldLegendaryEternal Wind — Chance to block incoming Magical damage: 25.0%1x Wind Shield+8x Adamantium Steel8x Elder Wood8x Wind Essence IV3x Venti Soul
Wind Shield ++Wind Shield ++LegendaryEternal Wind — 25% chance to block incoming Magical damage and immunity to VENTI-type damage.1x Wind Shield +8x Adamantium Steel8x Elder Wood8x Wind Essence3x Venti Soul
Cursed ShieldCursed ShieldLegendaryHex of the Forsaken — Periodically inflicts a random affliction on nearby enemies (1000 unit radius), up to 6 times. (Cooldown: 3s) Each enemy in range afflicted with Poison, Bleed, or Decay grants 1 Hex stack (max 5). Each stack grants: DMG Reduction +4%.1x Cursed Shield8x Adamantium Steel8x Void Core8x Poison Essence IV8x Blood Essence IV
Cursed Shield ++Cursed Shield ++LegendaryHex of the Forsaken — Periodically afflicts nearby enemies (1000u, up to 6 targets, 3s cooldown). Each enemy afflicted with Poison, Bleed or Decay grants a Hex stack (max 5), each +4% Damage Reduction and +4% Condition Damage Bonus.1x Cursed Shield +8x Adamantium Steel8x Void Core8x Poison Essence8x Blood Essence
Phantom ShieldPhantom ShieldLegendaryUndying Fate — When HP falls below 20.0%, gain a shield but healing received is reduced by -1.0% for 10.0s (Cooldown: 45.0s)1x Phantom Shield8x Adamantium Steel8x Void Core8x Cursed Souls5x Orichalcum
Phantom Shield ++Phantom Shield ++LegendaryUndying Fate — Below 20% HP, gain a shield equal to 150% HP, +20% Damage Reduction and +35% Movement Speed for 10s (healing reduced 99%). 45s cooldown.1x Phantom Shield +8x Adamantium Steel8x Void Core8x Cursed Souls5x Aether Bindings
Lion HeartLion HeartSupremePrideful Resolve — When dealing damage to an enemy, gain a stack of Pride lasting 6s (up to 10 stacks). Each stack grants DEF +5 and RES +5. At 10 stacks, additionally gain Physical DMG Reduction +25% and Magical DMG Reduction +25%. When the stack duration expires, all stacks are removed.1x Brave Shield++8x Astral Steel8x Ancient Wood8x Ancient Warhorn
RetributionRetributionSupremeThorn Retribution — When taking damage, deal Contact Damage and inflict Poison on the attacker. Damage is calculated based on damage taken and your Defenses, modified by a 1000% multiplier1x Thorn Shield++8x Astral Steel8x Ancient Wood8x Ancient Golem Core12x Mecha Reactor
Dragon HeartDragon HeartSupremeFlame Barrier — Dealing Burn damage converts 20.0% of the damage dealt into Flame Charges. When you take damage with at least 50000 charges, they are consumed to grant a shield equal to 0.5% of your Max HP per 1,000 charges, lasting 8.0s. (Cooldown: 25.0s)1x Drake Shield++8x Astral Steel8x Ancient Wood8x Dragon Egg8x Inferno Essence
Raijin GuardRaijin GuardSupremeThunder Clone — When dashing, summon a Thunder Clone for 5.0s. The clone acts as a decoy with a 50.0% chance to draw aggro from enemies within 800 units. When it vanishes or is destroyed, the clone explodes, dealing damage to enemies within 400 units. (Cooldown: 5.0s)1x Thunder Shield++8x Astral Steel10x Inferno Essence10x Undine Essence10x Gale Essence
Fujin GuardFujin GuardSupremeEternal Wind — Chance to block incoming Magical damage: 40.0%1x Wind Shield++8x Astral Steel8x Ancient Wood8x Gale Essence5x Venti Soul
Thalyssar CurseThalyssar CurseSupremeHex of the Forsaken — Periodically afflicts nearby enemies (1200u, up to 8 targets, 2s cooldown). Each enemy afflicted with Poison, Bleed or Decay grants a Hex stack (max 5), each +6% Damage Reduction and +8% Condition Damage Bonus.1x Cursed Shield ++8x Astral Steel8x Void Soul8x Viper Essence8x Crimson Essence
Azrael CurseAzrael CurseSupremeUndying Fate — When HP falls below 25.0%, gain a shield but healing received is reduced by -1.0% for 10.0s (Cooldown: 30.0s)1x Phantom Shield10x Astral Steel10x Void Soul12x Cursed Souls5x Orichalcum

Sets

IconNameEffectMaterials
Iron SetIron SetUncommonIron Steel x5Silver Steel x5
Mythril SetMythril SetRareMythril Steel x5
Midas SetMidas SetLegendary(2pc) Increase Alteria amount dropped by 50.0%
Treasure Hunter SetTreasure Hunter SetLegendary(2pc) Increase drop rate by 50.0%
Azure SetAzure SetEpic / Mythic / Legendary / Supreme(2pc) MP +10 / 15 / 25 / 40%; (4pc) Triggering a reaction adds an Azure Sky stack, recover MP and detonates Azure Burst. MP Recovered: Missing MP x Azure Sky stacks x 0.5% Azure Burst: deal damage to enemies in 200 / 220 / 250 / 300 units radius: Base Damage: 15 / 18 / 22 / 30 + Max Mp x 0.04 / 0.06 / 0.08 / 0.12% Multiplier: 25 / 32 / 40 / 50% + Azure Stacks x 0.04 / 0.06 / 0.08 / 0.12% Each stack also increases max MP permantently by 1 / 1 / 1 / 3SapphireMystic DustStar DustCosmic DustAncient SapphireAstral Dust
Barbarian SetBarbarian SetEpic / Mythic / Legendary / Supreme(2pc) ATK +10 / 12 / 15 / 25%; (4pc) Landing a basic attacks to an enemy grants a Brute Stack for 4s, stacking up to 20 / 25 / 35 / 50 . Each Brute Stack increases Basic Attack damage bonus by 0.5 / 0.75 / 1 / 1.5%. At maximum number of stacks, the bonus increases to 1 / 1.5 / 2 / 3%.RubyBeast HornAncient RubyAncient Horn
Blazing SetBlazing SetEpic / Mythic / Legendary / Supreme(2pc) Reagent DMG Bonus +10 / 12 / 15 / 25%; (4pc) Increase Burn damage by 40 / 50 / 70 / 100%. Enemies affected by Burn will receive 10 / 12 / 15 / 25% additional Extra Burn damage from any source other than Burn. Upon triggering a IGNIS reaction, add 1 / 1 / 1 / 2 Reaction Chain.RubyFire EssenceAncient RubyInferno Essence
Draconic SetDraconic SetEpic / Mythic / Legendary / Supreme(2pc) DMG Bonus +5 / 8 / 10 / 15%; (4pc) When an enemy takes Burn damage, unleash a Draconic Slash (radius: 300 / 350 / 400 / 500 units) that deals adaptive damage to nearby enemies. (Cooldown: 2.4 / 1.6 / 1.2 / 0.5s)AmberWyvern ClawsDragon ClawsAncient Dragon ClawsAncient AmberDragon Head
Earthen SetEarthen SetEpic / Mythic / Legendary / Supreme(2pc) HP +10 / 12 / 15 / 25%; (4pc) Enter Geo Resonance state after trigger a TERRA reaction for 3 / 3 / 4 / 5s (Cooldown: 40 / 35 / 30 / 25s). During this state, 8 / 12 / 16 / 25% of the damage dealt to enemies is converted into Shield. Upon exiting this state, consume all Shield and detonate an explosion that deals damage equal to the Shield consumed to enemies within 300 / 350 / 400 / 500 units radius.AmberEarth EssenceAncient AmberGaia Essence
Glacial SetGlacial SetEpic / Mythic / Legendary / Supreme(2pc) MP +15 / 20 / 30 / 50%; (4pc) Dealing Frostbite damage converts 1 / 1.5 / 2 / 3% of the damage into a shield for 3 / 3.5 / 4 / 5s. Freezing an enemy deals bonus damage equal to 2 / 2.5 / 3 / 5% of their current HP.SapphireWater EssenceAqua SoulAncient SapphireUndine Essence
Golden SetGolden SetEpic / Mythic / Legendary / Supreme(2pc) CRIT Rate +2 / 3.5 / 5 / 8%; DEF +10 / 12 / 15 / 20%; (4pc) Basic attacks critical strikes against enemies grants buffs and triggers Auric Shockwave dealing damage to enemies(AoE: 300 / 320 / 330 / 350 units radius). Damage type: Physical Base Damage: 43 / 54 / 68 / 80 + DEF x 35 / 42 / 55 / 75% Multiplier: 54 / 60 / 68 / 76% Contact damageAmberBone FragmentsAncient AmberAncient Bone Fragments
Guardian SetGuardian SetEpic / Mythic / Legendary / Supreme(2pc) DEF +6 / 10 / 15 / 20%; RES +6 / 10 / 15 / 20%; (4pc) When taking damage, gain a Sentinel stack lasting 8 / 9 / 10 / 12s (up to 10 stacks). Each stack grants DEF +4 / 5 / 7 / 10 and RES +4 / 5 / 7 / 10. At 10 stacks, gain a shield equal to 15% / 20% / 25% / 40% of max HP for 8s.AmberObsidian SteelDamascus SteelAdamantium SteelAncient AmberAstral Steel
Harbinger SetHarbinger SetEpic / Mythic / Legendary / Supreme(2pc) HP +10 / 12 / 15 / 20%; (4pc) After a successful Dodge, extend Damage Invulnerability period by 2 / 2.5 / 3 / 4s and gain the following (cooldown: 12 / 12 / 12 / 10s):DiamondBone FragmentsAncient DiamondAncient Bone Fragments
Harmony SetHarmony SetEpic / Mythic / Legendary / Supreme(2pc) Reaction Mastery +20 / 30 / 50 / 100; (4pc) Infuse your next basic attack with a random element for 4.0s every 10 / 8 / 6 / 4.5sEmeraldSatyr SkinSatyr PendantWar BannerAncient EmeraldAncient Warhorn
Miasma SetMiasma SetEpic / Mythic / Legendary / Supreme(2pc) Condition DMG Bonus +12 / 15 / 20 / 30%; (4pc) Continuously emit a poisonous aura with a radius of 200 / 220 / 250 / 300 units. Enemies within the aura take Poison damage every 1 / 1 / 1 / 0.75s. This damage is increased by 8 / 10 / 12 / 15% for each Poison stack on the target and further scales with their missing HP percentage.EmeraldPoison EssenceAncient EmeraldViper Essence
Mist SetMist SetEpic / Mythic / Legendary / Supreme(2pc) Contact DMG +10 / 12 / 15 / 25%; (4pc) After completing a dodge, conjure a shroud of mist for 2 / 3 / 4 / 5s. While inside, you gain immunity to Physical damage. Enemies within the mist suffer a random debuff and take 0.2 / 0.25 / 0.3 / 0.5% of their current HP as damage each second.SapphireDemonic MaskDemonic EssenceDemonic EyeAncient SapphireJoker Aces
Phantom SetPhantom SetEpic / Mythic / Legendary / Supreme(2pc) Skill DMG +10 / 12 / 15 / 25%; (4pc) Passive DMG +10 / 20 / 35 / 50% · Phantom SetDiamondVoid CrystalCursed SoulsVoid CoreAncient DiamondVoid Soul
Radiant SetRadiant SetEpic / Mythic / Legendary / Supreme(2pc) Reaction Mastery +10 / 15 / 20 / 30%; (4pc) When casting your ult skill, gain Radiant Grace (cooldown: 12.0s). Radiant Grace:DiamondMystic DustStar DustCosmic DustAncient DiamondAstral Dust
Scarlet SetScarlet SetEpic / Mythic / Legendary / Supreme(2pc) ATK +8 / 10 / 12 / 15%; CRIT DMG +8 / 10 / 12 / 15%; (4pc) When reaching 30 / 28 / 25 / 20 action chain stacks, gain Scarlet Fury for 6 / 6.5 / 7 / 8s (cooldown: 4 / 3.5 / 3 / 2s). During Scarlet Fury, gain the following effects:RubyBeast HideAncient RubyAncient Hide
Secret Agent SetSecret Agent SetEpic / Mythic / Legendary / Supreme(2pc) Attack Speed +10 / 12 / 15 / 20%; (4pc) Landing a Critical Strike grants a stacking buff for 2 / 2.5 / 3 / 4s, stacking up to 25 / 30 / 35 / 50 times.EmeraldSharp FangAncient EmeraldAncient Fang
Tactician SetTactician SetEpic / Mythic / Legendary / Supreme(2pc) MAG +8 / 10 / 12 / 15%; RES +8 / 10 / 12 / 15%; (4pc) DMG Bonus +8 / 12 / 15 / 25% · Enemies with State Conditions or Stat Debuffs receive an extra Stat Debuff (reducing DMG Reduction by 3% / 4% / 5% / 10%) for each active unique Condition or Debuff on them.SapphireMystic DustStar DustCosmic DustAncient SapphireAstral Dust
Tempest SetTempest SetEpic / Mythic / Legendary / Supreme(2pc) Reaction Mastery +10 / 12 / 15 / 20%; (4pc) When triggering a VENTI reaction on an enemy add 1 / 1 / 2 / 3 Reaction Chain and apply the following conditions to that enemy:EmeraldWind EssenceAncient EmeraldGale Essence
Tidal SetTidal SetEpic / Mythic / Legendary / Supreme(4pc) Each time an AQUA reaction is triggered, obtain 1 / 1 / 2 / 3 additional reaction chain and buff that can be stacked up to 20 / 22 / 25 / 30 times.SapphireWater EssenceAncient SapphireUndine Essence
Vampiric SetVampiric SetEpic / Mythic / Legendary / Supreme(2pc) Condition DMG Bonus +10 / 12 / 15 / 25%; (4pc) Hemostasis · When enemies within 600 / 800 / 1000 / 1200 units take Bleed damage, absorb 3 / 6 / 10 / 15% of the damage to restore either HP or MP and gain a Blood Charge. At 50 charges, your next skill triggers Blood Burst, damaging nearby enemies and applying debuffs.RubyVampire TeethVampire BloodVampire LocketAncient RubyPrimordial Heart
Verdant SetVerdant SetEpic / Mythic / Legendary / Supreme(2pc) ATK +10 / 12 / 15 / 20%; (4pc) When performing Basic Attacks trigger Verdant Embrace (cooldown: 2 / 1.5 / 1 / 0.5s). Verdant Embrace: deal adaptive damage to enemies and poison them (AoE: 400 units). Poisoned enemies take additional damage equal to 0.1 / 0.12 / 0.15 / 0.25% of their current HP per Poison Stack.EmeraldSylvan WoodMystic WoodElder WoodAncient EmeraldAncient Wood
Voltic SetVoltic SetEpic / Mythic / Legendary / Supreme(2pc) Reaction Mastery +12 / 15 / 20 / 30%; (4pc) Whenever an enemy suffers Shock tick damage, hurl a detonating electric bolt at them. The bolt's damage increases by 10 / 12 / 15 / 20% per Shock stack on the target and further scales with their missing HP. This effect can trigger on the same enemy once every 2 / 1.8 / 1.5 / 1s.AmberWind EssenceVenti SoulAncient AmberGale Essence