Phantom Tower Wiki

Mage

A ranged spellcaster focused on fast, high-damage spells. His innate magical control lets him cast with destructive power from a safe distance — provided he keeps that distance.

Combat Style

  • Playstyle — Deals massive damage from range.
  • Strengths — High burst with rapid spellcasting potential.
  • Weaknesses — Fragile; requires careful positioning.

Skill Set

Basic Attack Ranged

3-hit ranged combo.

Arcane Shift

Arcane Shift Dodge

Instantly move to the target location.Provides damage immunity for 0.3s

Arcane Tempo

Arcane Tempo Passive

Basic attacks refund the cooldown of Arcane Convergence and restore MP.When Upgraded, damaging enemies with Arcane Convergence applies an arcane mark. Upon applying 3 arcane marks, deals damage to the affected enemy.

Arcane Convergence

Skill A — Arcane Convergence

12s 50 MP

Conjures a cube projectile that shoot forward in a straight line, dealing damage to all enemies in the path.

Phase 0
  • Apply AQUA — Apply AQUA on Hit
  • Apply IGNIS — Apply IGNIS on Hit
  • Apply Decay on Hit — Apply 2 Decay stacks on hit
Phase 1
  • Add One More Instance — Shoot one more Arcane Convergence Instance
  • Apply Decay on Hit — Apply 2 Decay stacks on hit
  • Damage Increase — Arcane Convergence Damage Increase
Phase 2
  • Arcane Convergence Range Increase — Increase Arcane Convergence range by 200 units
  • Damage Increase — Arcane Convergence Damage Increase
  • Arcane Convergence Hitbox Increase — Increase Arcane Convergence Hitbox by 20%
  • Arcane Convergence Stuns — Stun enemies hit for 1s
Phase 3
  • Add One More Instance — Shoot one more Arcane Convergence Instance
  • Damage Increase — Arcane Convergence Damage Increase
  • MAG Buff on Cast — Gain MAG Buff on Cast for 4s. MAG +25%
  • Move Speed on Cast — Increase Movement Speed on cast for 3s. Movement Speed + 50%
Phase 4
  • Add 2 More Instances — Shoot 2 more Arcane Convergence Instances
  • Critical Buffs on Cast — Gain Crit Chance +15% and Crit Damage +30% Buffs for 4s on Cast
  • Damage Increase — Arcane Convergence Damage Increase
  • Magic Damage Increase — Gain Magic Damage Bonus +25% Buffs for 4s on Cast
Arcane Field

Skill B — Arcane Field

0.5s 0 MP

Conjures a field at the target point that damages enemies over time. Consumes MP each second the field persists.

Phase 0
  • Apply AQUA — Apply AQUA on Hit
  • Apply IGNIS — Apply IGNIS on Hit
  • Arcane Field Slows — Enemies inside the field are Slowed for 2s. MOVESPEED -15% MOVESPEED -15%
Phase 1
  • Arcane Field Area Increase — Arcane Field area of effect increase. Area +50 units
  • Arcane Field Buff Zone — Inside Arcane Field, you obtain buffs for 2.0s DEF +15% RES +15%
  • Arcane Field Buff Zone — Inside Arcane Field, you obtain buffs for 2.0s MAG +10%
  • Arcane Field Damage Frequency — Reduce Arcane Field Damage Cooldown by 0.25s
Phase 2
  • Arcane Field Area Increase — Arcane Field area of effect increase. Area +50 units
  • Arcane Field Buff Zone — Inside Arcane Field, you obtain buffs for 2.0s MAG +10%
  • Apply Decay on Hit — Apply 1 Decay Stack on enemy hit
  • Damage Increase — Arcane Field Damage Upgrade
  • Arcane Field Slows — Enemies inside the field are Slowed for 2s. MOVESPEED -15% MOVESPEED -15%
Phase 3
  • Arcane Field Area Increase — Arcane Field area of effect increase. Area +50 units
  • Arcane Field Buff Zone — Inside Arcane Field, you obtain buffs for 2.0s DEF +25% RES +25%
  • Arcane Field Buff Zone — Inside Arcane Field, you obtain buffs for 2.0s DMGBONUS +15%
  • Arcane Field Damage Frequency — Reduce Arcane Field Damage Cooldown by 0.25s
  • Damage Increase — Arcane Field Damage Upgrade
Phase 4
  • Arcane Field Area Increase — Arcane Field area of effect increase. Area +50 units
  • Arcane Field Buff Zone — Inside Arcane Field, you obtain buffs for 2s CRIT +15% CRIT DMG +30%
  • Arcane Field Damage Frequency — Reduce Arcane Field Damage Cooldown by 0.25s
  • Damage Increase — Arcane Field Damage Upgrade
Arcane Awaken

Skill C — Arcane Awaken

20s 120 MP

Empowers powerful Buffs, enhancing stats and abilities for a limited time.

Phase 0
  • Increase Arcane Awaken Duration — Increase Arcane Awaken duration by 1s
  • Arcane Marks Damage Upgrade — Increase Arcane Marks Trigger Damage
  • Refund Cooldown — Increase Arcane Convergence Cooldown refunded from basic attacks by 0.5s
  • Refund Mp — Increase Arcane Convergence MP refunded from basic attacks by 5 MP
Phase 1
  • Basic Attacks Upgrade — Upgrade Basic Attacks Damage 1: (Base +14, Mult +10%) 2: (Base +10, Mult +8%) 3: (Base +20, Mult +15%)
  • Arcane Marks Damage Upgrade — Increase Arcane Marks Trigger Damage
  • Increase Arcane Awaken Duration — Increase Arcane Awaken duration by 1s
  • Refund Cooldown — Increase Arcane Convergence Cooldown refunded from basic attacks by 0.5s
  • Refund Mp — Increase Arcane Convergence MP refunded from basic attacks by 5 MP
Phase 2
  • Basic Attacks Range Upgrade — Upgrade Basic Attacks range by 100 Units
  • Arcane Marks Damage Upgrade — Increase Arcane Marks Trigger Damage
  • Increase Arcane Awaken Duration — Increase Arcane Awaken duration by 2s
  • Refund Cooldown — Increase Arcane Convergence Cooldown refunded from basic attacks by 0.5s
  • Refund Mp — Increase Arcane Convergence MP refunded from basic attacks by 5 MP
Phase 3
  • Basic Attacks Upgrade — Upgrade Basic Attacks Damage 1: (Base +15, Mult +12%) 2: (Base +12, Mult +10%) 3: (Base +25, Mult +18%)
  • Arcane Marks Damage Upgrade — Increase Arcane Marks Trigger Damage
  • Refund Cooldown — Increase Arcane Convergence Cooldown refunded from basic attacks by 0.5s
  • Refund Mp — Increase Arcane Convergence MP refunded from basic attacks by 5 MP
Phase 4
  • Basic Attacks Range Upgrade — Upgrade Basic Attacks range by 100 Units
  • Arcane Marks Damage Upgrade — Increase Arcane Marks Trigger Damage
  • Increase Arcane Awaken Duration — Increase Arcane Awaken duration by 3s
  • Refund Cooldown — Increase Arcane Convergence Cooldown refunded from basic attacks by 0.5s
  • Refund Mp — Increase Arcane Convergence MP refunded from basic attacks by 5 MP

Glyph Tree

Six paths, each unlocking through layered nodes.

Path of Balance

L0
Affinity MAG +2 per level (+8 at max)
Fleetfoot Move Speed +0.8% per level (+3.2% at max)
Mana flow MP Regen +0.5 per level (+2 at max)
L1
Catalysis Reaction Mastery +4 per level (+12 at max)
Convergence Magical DMG Bonus +0.8% per level (+2.4% at max)
L2
Illusion 100% chance to trigger the following effect on Dodge (effect cooldown: 2.0s): Extend evade invincibility by 0.5s
Elemental Drain When an element is applied to an enemy (effect cooldown: 2.0s) Heal for 8% HP
L3
Fervor Skill DMG +1.5% per level (+6% at max)
Fleetfoot Move Speed +1% per level (+4% at max)
Catalysis Reaction Mastery +4 per level (+16 at max)
L4
Convergence Magical DMG Bonus +1.5% per level (+4.5% at max)
Swiftness Attack Speed +1.5% per level (+4.5% at max)
L5
Fervor Skill DMG +2.5% per level (+10% at max)
Fleetfoot Move Speed +1.5% per level (+6% at max)
Swiftness Attack Speed +1.25% per level (+5% at max)
L6
Spiritual Protection When an element is applied to yourself (effect cooldown: 2.0s) Shield 15% HP
Amplified Bolts Upgrade Basic Attacks damage
L7
Quick Flow Detonating Arcane Marks reduces the cooldown of the Ultimate by 2s

Path of Resilience

L0
Mana flow MP Regen +0.5 per level (+2 at max)
Resistance RES +2 per level (+8 at max)
Harmony Magical DMG Reduction +0.4% per level (+1.6% at max)
L1
Resistance RES +4 per level (+12 at max)
Catalysis Reaction Mastery +4 per level (+12 at max)
L2
Arcane Pressure Upon damaging an enemy with Hp lower than 50%: Apply Conditions
Mana Storm When taking damage there is a 100% chance to: MP Regen +50 for 5s
L3
Resistance RES +4 per level (+16 at max)
Mana flow MP Regen +0.75 per level (+3 at max)
Convergence Magical DMG Bonus +1% per level (+4% at max)
L4
Drain Spell Vamp +0.3% per level (+0.9% at max)
Resistance RES +6 per level (+18 at max)
L5
Resistance RES +5 per level (+20 at max)
Mana flow MP Regen +1.5 per level (+6 at max)
Harmony Magical DMG Reduction +1.25% per level (+5% at max)
L6
Decaying Touch Decay DMG +25%
Mental Expansion RES +15, Magical DMG Reduction +5%
L7
Protection of the Brave Immune to Stun, Knockback, Root

Path of Resolve

L0
Tenacity Stamina +10 per level (+40 at max)
Endurance DEF +2 per level (+8 at max)
Revitalization HP Regen +0.5 per level (+2 at max)
L1
Endurance DEF +4 per level (+12 at max)
Recovery Stamina Recharge +1.5/s per level (+4.5/s at max)
L2
Mental Clarity DEF +12, RES +12, CD Reduction +5%
Afterimage 100% chance to trigger the following effect on Dodge (effect cooldown: 4.0s): Move Speed +33% for 2s
L3
Mitigation DMG Reduction +0.6% per level (+2.4% at max)
Endurance DEF +4 per level (+16 at max)
Tenacity Stamina +15 per level (+60 at max)
L4
Endurance DEF +6 per level (+18 at max)
Revitalization HP Regen +2 per level (+6 at max)
L5
Fortitude Physical DMG Reduction +1.25% per level (+5% at max)
Recovery Stamina Recharge +2.5/s per level (+10/s at max)
Endurance DEF +5 per level (+20 at max)
L6
Runic Grasp Spell Vamp +2%
Firm Grip When HP drops below 50%: RES +25, DEF +25 for 8s
L7
Arcane Shelter On skill hit: DMG Reduction +20% for 5s

Path of Valor

L0
Amplification Reagent DMG Bonus +1.4% per level (+5.6% at max)
Haste CD Reduction +0.5% per level (+2% at max)
Convergence Magical DMG Bonus +0.5% per level (+2% at max)
L1
Swiftness Attack Speed +0.8% per level (+2.4% at max)
Fervor Skill DMG +1.6% per level (+4.8% at max)
L2
Essence Drain Spell Vamp +1.5%
Staff Expertise Obtain 15% of ATK Base Value (+Glyphs) as MAG
L3
Amplification Reagent DMG Bonus +2.1% per level (+8.4% at max)
Dominance DMG Bonus +0.5% per level (+2% at max)
Swiftness Attack Speed +0.75% per level (+3% at max)
L4
Fervor Skill DMG +2.5% per level (+7.5% at max)
Catalysis Reaction Mastery +6 per level (+18 at max)
L5
Drain Spell Vamp +0.4% per level (+1.6% at max)
Convergence Magical DMG Bonus +1.5% per level (+6% at max)
Amplification Reagent DMG Bonus +3% per level (+12% at max)
L6
Meditation MP Regen +20, MAG +12
Kinetic Shock Reagent DMG Bonus +20%
L7
Arcane Charge Last combo attack applies the following buffs: Attack Speed +25% for 4s

Path of Vigor

L0
Vitality HP +15 per level (+60 at max)
Tenacity Stamina +10 per level (+40 at max)
Revitalization HP Regen +0.5 per level (+2 at max)
L1
Vitality HP +15 per level (+45 at max)
Drain Spell Vamp +0.15% per level (+0.45% at max)
L2
Attain Power MAG +12, Magical DMG Bonus +5%
Scroll of Secrets MP +150, CD Reduction +8%
L3
Recovery Stamina Recharge +1.5/s per level (+6/s at max)
Vitality HP +25 per level (+100 at max)
Fleetfoot Move Speed +1% per level (+4% at max)
L4
Drain Spell Vamp +0.3% per level (+0.9% at max)
Vitality HP +30 per level (+90 at max)
L5
Revitalization HP Regen +1.5 per level (+6 at max)
Vitality HP +35 per level (+140 at max)
Drain Spell Vamp +0.4% per level (+1.6% at max)
L6
Runic Adept Last combo attack applies the following buffs: MAG +25 for 5s
Clairvoyance When taking damage there is a 100% chance to:
L7
Magic Siphon Recover 20% MP

Path of Wisdom

L0
Drain Spell Vamp +0.1% per level (+0.4% at max)
Affinity MAG +2 per level (+8 at max)
Convergence Magical DMG Bonus +0.5% per level (+2% at max)
L1
Affinity MAG +4 per level (+12 at max)
Fervor Skill DMG +1.6% per level (+4.8% at max)
L2
Arcane Intellect MAG +15, Magical DMG Bonus +5%
Stellar Staff Basic Attacks have 100.0% chance to deal 20.0% of the damage dealt
L3
Drain Spell Vamp +0.2% per level (+0.8% at max)
Fervor Skill DMG +1.5% per level (+6% at max)
Affinity MAG +4 per level (+16 at max)
L4
Affinity MAG +6 per level (+18 at max)
Convergence Magical DMG Bonus +1.5% per level (+4.5% at max)
L5
Convergence Magical DMG Bonus +1.5% per level (+6% at max)
Catalysis Reaction Mastery +5 per level (+20 at max)
Affinity MAG +5 per level (+20 at max)
L6
Element Call When an element is applied to an enemy (effect cooldown: 0.0s) Deal additional damage
Arcanic Surge On elemental reaction (cd 5s): deal additional damage
L7
Arcane Amplification Reagent DMG Bonus +50%

See also

  • Classes — browse every playable hero.
  • Reactions — how Ignis, Aqua, Terra and Venti combine.