Mage
A ranged spellcaster focused on fast, high-damage spells. His innate magical control lets him cast with destructive power from a safe distance — provided he keeps that distance.
Combat Style
- Playstyle — Deals massive damage from range.
- Strengths — High burst with rapid spellcasting potential.
- Weaknesses — Fragile; requires careful positioning.
Skill Set
Basic Attack Ranged
3-hit ranged combo.
Arcane Shift Dodge
Instantly move to the target location.Provides damage immunity for 0.3s
Arcane Tempo Passive
Basic attacks refund the cooldown of Arcane Convergence and restore MP.When Upgraded, damaging enemies with Arcane Convergence applies an arcane mark. Upon applying 3 arcane marks, deals damage to the affected enemy.
Phase 0
- Apply AQUA — Apply AQUA on Hit
- Apply IGNIS — Apply IGNIS on Hit
- Apply Decay on Hit — Apply 2 Decay stacks on hit
Phase 1
- Add One More Instance — Shoot one more Arcane Convergence Instance
- Apply Decay on Hit — Apply 2 Decay stacks on hit
- Damage Increase — Arcane Convergence Damage Increase
Phase 2
- Arcane Convergence Range Increase — Increase Arcane Convergence range by 200 units
- Damage Increase — Arcane Convergence Damage Increase
- Arcane Convergence Hitbox Increase — Increase Arcane Convergence Hitbox by 20%
- Arcane Convergence Stuns — Stun enemies hit for 1s
Phase 3
- Add One More Instance — Shoot one more Arcane Convergence Instance
- Damage Increase — Arcane Convergence Damage Increase
- MAG Buff on Cast — Gain MAG Buff on Cast for 4s. MAG +25%
- Move Speed on Cast — Increase Movement Speed on cast for 3s. Movement Speed + 50%
Phase 4
- Add 2 More Instances — Shoot 2 more Arcane Convergence Instances
- Critical Buffs on Cast — Gain Crit Chance +15% and Crit Damage +30% Buffs for 4s on Cast
- Damage Increase — Arcane Convergence Damage Increase
- Magic Damage Increase — Gain Magic Damage Bonus +25% Buffs for 4s on Cast
Phase 0
- Apply AQUA — Apply AQUA on Hit
- Apply IGNIS — Apply IGNIS on Hit
- Arcane Field Slows — Enemies inside the field are Slowed for 2s. MOVESPEED -15% MOVESPEED -15%
Phase 1
- Arcane Field Area Increase — Arcane Field area of effect increase. Area +50 units
- Arcane Field Buff Zone — Inside Arcane Field, you obtain buffs for 2.0s DEF +15% RES +15%
- Arcane Field Buff Zone — Inside Arcane Field, you obtain buffs for 2.0s MAG +10%
- Arcane Field Damage Frequency — Reduce Arcane Field Damage Cooldown by 0.25s
Phase 2
- Arcane Field Area Increase — Arcane Field area of effect increase. Area +50 units
- Arcane Field Buff Zone — Inside Arcane Field, you obtain buffs for 2.0s MAG +10%
- Apply Decay on Hit — Apply 1 Decay Stack on enemy hit
- Damage Increase — Arcane Field Damage Upgrade
- Arcane Field Slows — Enemies inside the field are Slowed for 2s. MOVESPEED -15% MOVESPEED -15%
Phase 3
- Arcane Field Area Increase — Arcane Field area of effect increase. Area +50 units
- Arcane Field Buff Zone — Inside Arcane Field, you obtain buffs for 2.0s DEF +25% RES +25%
- Arcane Field Buff Zone — Inside Arcane Field, you obtain buffs for 2.0s DMGBONUS +15%
- Arcane Field Damage Frequency — Reduce Arcane Field Damage Cooldown by 0.25s
- Damage Increase — Arcane Field Damage Upgrade
Phase 4
- Arcane Field Area Increase — Arcane Field area of effect increase. Area +50 units
- Arcane Field Buff Zone — Inside Arcane Field, you obtain buffs for 2s CRIT +15% CRIT DMG +30%
- Arcane Field Damage Frequency — Reduce Arcane Field Damage Cooldown by 0.25s
- Damage Increase — Arcane Field Damage Upgrade
Phase 0
- Increase Arcane Awaken Duration — Increase Arcane Awaken duration by 1s
- Arcane Marks Damage Upgrade — Increase Arcane Marks Trigger Damage
- Refund Cooldown — Increase Arcane Convergence Cooldown refunded from basic attacks by 0.5s
- Refund Mp — Increase Arcane Convergence MP refunded from basic attacks by 5 MP
Phase 1
- Basic Attacks Upgrade — Upgrade Basic Attacks Damage 1: (Base +14, Mult +10%) 2: (Base +10, Mult +8%) 3: (Base +20, Mult +15%)
- Arcane Marks Damage Upgrade — Increase Arcane Marks Trigger Damage
- Increase Arcane Awaken Duration — Increase Arcane Awaken duration by 1s
- Refund Cooldown — Increase Arcane Convergence Cooldown refunded from basic attacks by 0.5s
- Refund Mp — Increase Arcane Convergence MP refunded from basic attacks by 5 MP
Phase 2
- Basic Attacks Range Upgrade — Upgrade Basic Attacks range by 100 Units
- Arcane Marks Damage Upgrade — Increase Arcane Marks Trigger Damage
- Increase Arcane Awaken Duration — Increase Arcane Awaken duration by 2s
- Refund Cooldown — Increase Arcane Convergence Cooldown refunded from basic attacks by 0.5s
- Refund Mp — Increase Arcane Convergence MP refunded from basic attacks by 5 MP
Phase 3
- Basic Attacks Upgrade — Upgrade Basic Attacks Damage 1: (Base +15, Mult +12%) 2: (Base +12, Mult +10%) 3: (Base +25, Mult +18%)
- Arcane Marks Damage Upgrade — Increase Arcane Marks Trigger Damage
- Refund Cooldown — Increase Arcane Convergence Cooldown refunded from basic attacks by 0.5s
- Refund Mp — Increase Arcane Convergence MP refunded from basic attacks by 5 MP
Phase 4
- Basic Attacks Range Upgrade — Upgrade Basic Attacks range by 100 Units
- Arcane Marks Damage Upgrade — Increase Arcane Marks Trigger Damage
- Increase Arcane Awaken Duration — Increase Arcane Awaken duration by 3s
- Refund Cooldown — Increase Arcane Convergence Cooldown refunded from basic attacks by 0.5s
- Refund Mp — Increase Arcane Convergence MP refunded from basic attacks by 5 MP
Glyph Tree
Six paths, each unlocking through layered nodes.
Path of Balance
L0
Affinity
MAG +2 per level (+8 at max)
Fleetfoot
Move Speed +0.8% per level (+3.2% at max)
Mana flow
MP Regen +0.5 per level (+2 at max)
L1
Catalysis
Reaction Mastery +4 per level (+12 at max)
Convergence
Magical DMG Bonus +0.8% per level (+2.4% at max)
L2
Illusion
100% chance to trigger the following effect on Dodge (effect cooldown: 2.0s): Extend evade invincibility by 0.5s
Elemental Drain
When an element is applied to an enemy (effect cooldown: 2.0s) Heal for 8% HP
L3
Fervor
Skill DMG +1.5% per level (+6% at max)
Fleetfoot
Move Speed +1% per level (+4% at max)
Catalysis
Reaction Mastery +4 per level (+16 at max)
L4
Convergence
Magical DMG Bonus +1.5% per level (+4.5% at max)
Swiftness
Attack Speed +1.5% per level (+4.5% at max)
L5
Fervor
Skill DMG +2.5% per level (+10% at max)
Fleetfoot
Move Speed +1.5% per level (+6% at max)
Swiftness
Attack Speed +1.25% per level (+5% at max)
L6
Spiritual Protection
When an element is applied to yourself (effect cooldown: 2.0s) Shield 15% HP
Amplified Bolts
Upgrade Basic Attacks damage
L7
Quick Flow
Detonating Arcane Marks reduces the cooldown of the Ultimate by 2s
Path of Resilience
L0
Mana flow
MP Regen +0.5 per level (+2 at max)
Resistance
RES +2 per level (+8 at max)
Harmony
Magical DMG Reduction +0.4% per level (+1.6% at max)
L1
Resistance
RES +4 per level (+12 at max)
Catalysis
Reaction Mastery +4 per level (+12 at max)
L2
Arcane Pressure
Upon damaging an enemy with Hp lower than 50%: Apply Conditions
Mana Storm
When taking damage there is a 100% chance to: MP Regen +50 for 5s
L3
Resistance
RES +4 per level (+16 at max)
Mana flow
MP Regen +0.75 per level (+3 at max)
Convergence
Magical DMG Bonus +1% per level (+4% at max)
L4
Drain
Spell Vamp +0.3% per level (+0.9% at max)
Resistance
RES +6 per level (+18 at max)
L5
Resistance
RES +5 per level (+20 at max)
Mana flow
MP Regen +1.5 per level (+6 at max)
Harmony
Magical DMG Reduction +1.25% per level (+5% at max)
L6
Decaying Touch
Decay DMG +25%
Mental Expansion
RES +15, Magical DMG Reduction +5%
L7
Protection of the Brave
Immune to Stun, Knockback, Root
Path of Resolve
L0
Tenacity
Stamina +10 per level (+40 at max)
Endurance
DEF +2 per level (+8 at max)
Revitalization
HP Regen +0.5 per level (+2 at max)
L1
Endurance
DEF +4 per level (+12 at max)
Recovery
Stamina Recharge +1.5/s per level (+4.5/s at max)
L2
Mental Clarity
DEF +12, RES +12, CD Reduction +5%
Afterimage
100% chance to trigger the following effect on Dodge (effect cooldown: 4.0s): Move Speed +33% for 2s
L3
Mitigation
DMG Reduction +0.6% per level (+2.4% at max)
Endurance
DEF +4 per level (+16 at max)
Tenacity
Stamina +15 per level (+60 at max)
L4
Endurance
DEF +6 per level (+18 at max)
Revitalization
HP Regen +2 per level (+6 at max)
L5
Fortitude
Physical DMG Reduction +1.25% per level (+5% at max)
Recovery
Stamina Recharge +2.5/s per level (+10/s at max)
Endurance
DEF +5 per level (+20 at max)
L6
Runic Grasp
Spell Vamp +2%
Firm Grip
When HP drops below 50%: RES +25, DEF +25 for 8s
L7
Arcane Shelter
On skill hit: DMG Reduction +20% for 5s
Path of Valor
L0
Amplification
Reagent DMG Bonus +1.4% per level (+5.6% at max)
Haste
CD Reduction +0.5% per level (+2% at max)
Convergence
Magical DMG Bonus +0.5% per level (+2% at max)
L1
Swiftness
Attack Speed +0.8% per level (+2.4% at max)
Fervor
Skill DMG +1.6% per level (+4.8% at max)
L2
Essence Drain
Spell Vamp +1.5%
Staff Expertise
Obtain 15% of ATK Base Value (+Glyphs) as MAG
L3
Amplification
Reagent DMG Bonus +2.1% per level (+8.4% at max)
Dominance
DMG Bonus +0.5% per level (+2% at max)
Swiftness
Attack Speed +0.75% per level (+3% at max)
L4
Fervor
Skill DMG +2.5% per level (+7.5% at max)
Catalysis
Reaction Mastery +6 per level (+18 at max)
L5
Drain
Spell Vamp +0.4% per level (+1.6% at max)
Convergence
Magical DMG Bonus +1.5% per level (+6% at max)
Amplification
Reagent DMG Bonus +3% per level (+12% at max)
L6
Meditation
MP Regen +20, MAG +12
Kinetic Shock
Reagent DMG Bonus +20%
L7
Arcane Charge
Last combo attack applies the following buffs: Attack Speed +25% for 4s
Path of Vigor
L0
Vitality
HP +15 per level (+60 at max)
Tenacity
Stamina +10 per level (+40 at max)
Revitalization
HP Regen +0.5 per level (+2 at max)
L1
Vitality
HP +15 per level (+45 at max)
Drain
Spell Vamp +0.15% per level (+0.45% at max)
L2
Attain Power
MAG +12, Magical DMG Bonus +5%
Scroll of Secrets
MP +150, CD Reduction +8%
L3
Recovery
Stamina Recharge +1.5/s per level (+6/s at max)
Vitality
HP +25 per level (+100 at max)
Fleetfoot
Move Speed +1% per level (+4% at max)
L4
Drain
Spell Vamp +0.3% per level (+0.9% at max)
Vitality
HP +30 per level (+90 at max)
L5
Revitalization
HP Regen +1.5 per level (+6 at max)
Vitality
HP +35 per level (+140 at max)
Drain
Spell Vamp +0.4% per level (+1.6% at max)
L6
Runic Adept
Last combo attack applies the following buffs: MAG +25 for 5s
Clairvoyance
When taking damage there is a 100% chance to:
L7
Magic Siphon
Recover 20% MP
Path of Wisdom
L0
Drain
Spell Vamp +0.1% per level (+0.4% at max)
Affinity
MAG +2 per level (+8 at max)
Convergence
Magical DMG Bonus +0.5% per level (+2% at max)
L1
Affinity
MAG +4 per level (+12 at max)
Fervor
Skill DMG +1.6% per level (+4.8% at max)
L2
Arcane Intellect
MAG +15, Magical DMG Bonus +5%
Stellar Staff
Basic Attacks have 100.0% chance to deal 20.0% of the damage dealt
L3
Drain
Spell Vamp +0.2% per level (+0.8% at max)
Fervor
Skill DMG +1.5% per level (+6% at max)
Affinity
MAG +4 per level (+16 at max)
L4
Affinity
MAG +6 per level (+18 at max)
Convergence
Magical DMG Bonus +1.5% per level (+4.5% at max)
L5
Convergence
Magical DMG Bonus +1.5% per level (+6% at max)
Catalysis
Reaction Mastery +5 per level (+20 at max)
Affinity
MAG +5 per level (+20 at max)
L6
Element Call
When an element is applied to an enemy (effect cooldown: 0.0s) Deal additional damage
Arcanic Surge
On elemental reaction (cd 5s): deal additional damage
L7
Arcane Amplification
Reagent DMG Bonus +50%